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The Unending Darkness
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The Unending Darkness
Legacy Content Update 2.9.0 - The Community Update
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Welcome to Aryntius Legacy 2.9.0!

This is a massive content update that introduces 30 new unique/ascended items, 11 other new items, 10 of which are Corrupted or Iridescent, some absolutely enormous balance changes, and new player-designed items! A lot of these have had a long time coming and should greatly improve the quality of life and general gameplay aspects of the server.

MAJOR GAMEPLAY CHANGES
Instead of putting these somewhere in the balance section, we will list these important changes right here, front and center.

  • All monsters and bosses will no longer deal chaos damage with direct hits, including with slam attacks.
This means Resistance V will provide full 100% invulnerability against any enemy hit. In addition, Resistance has been reworked on all items so that the plight of having higher levels of resistance overwritten by lower levels of resistance should no longer happen. Do note that Bleed will still...

Legacy Content Update 2.8.0

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ARYNTIUS LEGACY - CONTENT UPDATE 2.8.0 - The Less Rippy Update

This is a small content update that also contains major reworks and a few system changes. The main goal of it was to take the first step in streamlining the player experience against "spike damage", e.g. damage that comes out of nowhere and practically one-shots the player. We've identfified the main cause as loss of Resistance and have adjusted it accordingly.

MAJOR CHANGES

Curse
  • No longer removes Resistance from entities. (This includes players!)
Shock
  • No longer gives Speed and Haste.
  • No longer affects entities with Resistance V. (This includes players!)
  • Now inflicts Glowing.
The "Shock does not inflict Speed" modifier has been removed. Items that used it have been buffed to compensate.

NEW STUFF

Brought Cascades back from the dead, with some...

Legacy Update 2.7.1

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ARYNTIUS LEGACY - UPDATE 2.7.1

This is a small update that adds some quality of life and some minor balance changes.

NOTABLE CHANGES
  • Ammo Items will no longer drop from enemies.
  • Enemies will now drop the new Ammo Box item instead.
New Item: Ammo Box - Consumable
  • Can be converted into any ammo type using the GUI shown upon right-clicking with it.
  • This should noticeably reduce the drop bloat from enemies, allowing players to pick up loot faster.
Conversion costs are listed below:
  • 1x Ammo Box --> 1x Light Ammunition
  • 1x Ammo Box --> 1x Heavy Ammunition
  • 1x Ammo Box --> 1x Cluster Ammunition
  • 2x Ammo Box --> 1x Explosive Ammunition
  • 3x Ammo Box --> 1x Special Ammunition
The prices of ammunition from the Arms Dealer NPC have been adjusted to match these conversion costs.
  • Light Ammunition price...

Legacy Content Update 2.7.0

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ARYNTIUS LEGACY - CONTENT UPDATE 2.7.0

This is a large content update that brings back the original starting zone, albeit with many reworks, and adds various other items and features such as a completely new ammo system for ranged weapons and a completely new respawn system for dungeons. In all, the update should make the new player experience significantly more interesting and fun and fixes various QoL issues that have popped up over the years.

NEW CONTENT
  • Added the original starting town, Paleon.
    • All new players will spawn from this location.
    • Returning players can access it using /warp Paleon.
  • Added 2 new dungeons - These are accessible directly from Paleon.
    • The Mines
    • The Catacombs
  • Added 2 new bosses.
    • The Crystal King (The Mines)
    • Shadow Spirit (The Catacombs)
  • Added 6 new enemies - These...
News Announcing: The Aryntius Network
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THE ARYNTIUS NETWORK
Today we are proud to announce the Aryntius Network: the culmination of pretty much everything we've done so far and a platform for all future developments. Uniting everything at its center lies our brand new hub world, built by yours truly in the space of 4 hours. It's not too impressive but it functions, and that's what matters.

With the deployment of the network, we are now in a much better position to test new gamemodes/ideas with the Experimental Server. This can be accessed through the main server selection GUI on the hub server while it is open. We'll give a heads up through a discord ping and website announcement for each new test gamemode and its run duration. To get pinged, assign yourself the new "Ping (Experimental)" role from the #role-assign channel!

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