Originally posted on March 31st, 2019.
===ARYNTIUS UPDATE 2.3.7===
This is a medium-sized content update that adds numerous QoL improvements, balance changes, and bug fixes.
===NEW ITEMS===
The Cannibal (Iridescent)
Armor - Helmet
Skywhisper (Ascended)
Annihilation (Corrupted)
The Hawk's Eye (Iridescent)
Venomhusk (Iridescent)
Jhin's Rifle (Iridescent)
===ARYNTIUS UPDATE 2.3.7===
This is a medium-sized content update that adds numerous QoL improvements, balance changes, and bug fixes.
===NEW ITEMS===
The Cannibal (Iridescent)
Armor - Helmet
- Protection XX
- +10.0 maximum health.
- 35% chance for your attacks to inflict 500.0 Bleed damage over a period of 2.0s.
- Restore 50.0 health over a period of 5.0s whenever you hit an enemy. (Effect stacks once each hit).
- Reduced the damage of Labyrinth mages by 50%.
- The Ancient Defender can now drop Labyrinth-tier Iridescent items.
- Forgotten Hero health increased to 6,250 (from 2,000).
- Cursed Artifact (Junk Seller)
- Price changed to 8 Essence of Shadows (instead of 1 of each endgame currency).
- Dusty Old Relic (Junk Seller)
- Price reduced to 1 of each endgame currency (from 3 of each endgame currency).
- Base damage increased to 500.0 (from 150.0).
- Critical strike multiplier increased to 100 (from 50).
- Headshot damage multiplier increased to 100 (from 50).
- Fire rate increased by 75%.
- Reload speed increased by 75%.
- Maximum ammo capacity increased to 4 (from 3).
- Now Shocks, Freezes, and Ignites enemies on hit.
Skywhisper (Ascended)
- Shot spread has been removed.
- Arrows are no longer affected by gravity.
- Sharpness increased to 1000 (from 500).
- Attack speed increased to 100% (from 35%).
- No longer grants flat health restored on hit.
- Now restores 25% of your maximum health on hit.
Annihilation (Corrupted)
- Toxin damage increased to 300.0 (from 150.0).
- No longer removes resistance.
- No longer fully restores health on hit.
- Now restores 30% of your maximum health on hit.
The Hawk's Eye (Iridescent)
- Damage increased to 400.0 (from 250.0).
- Base type changed to boots.
- Now grants +30% movement speed.
- Now grants Depth Strider X and Feather Falling X.
- No longer grants Protection X and Projectile Protection X.
Venomhusk (Iridescent)
- Burst fire reduced to 3 (from 5).
- Projectile count reduced to 6 (from 8).
- Base damage increased to 400.0 (from 90.0).
- Toxin damage increased to 900.0 (from 600.0).
- Bleed damage increased to 300.0 (from 180.0).
- Toxin status chance increased to 50% (from 35%).
- Bleed status chance increased to 35% (from 15%).
Jhin's Rifle (Iridescent)
- Base damage reduced to 4.0 (from 44.0).
- Headshot now deals 4444x base damage (instead of 4444.0 flat physical damage).
- These changes affect all versions of the item.
- Improved despawn mechanics/timers for all bosses, especially those in larger arenas.
- Improved performance during the Architect's boss fight by reducing the number of overlapping smoke particles.
- The Architect's clones are now a different color from the Architect himself, making it easier to distinguish them during the fight.
- Minibosses in the Labyrinth and the Trials will no longer have boss health bars in order to avoid confusing new players.
- Standardized the look and feel of boss health bars to be more consistent with their power.
- Standardized the average tickrate for Toxin and Bleed. There should be significantly less random jumps or drops of damage now.
- Reduced the volume of Bleed procs to be more consistent with Toxin procs.
- Fixed Coin Trader prices not matching the /sell prices.
- Fixed Void Grenades not properly dropping from enemies.
- Fixed The Bastion not removing movement speed when another movement speed item was equipped.
- Fixed the PvP arena not having keepInventory enabled. (Feb. 2019)
- Fixed chests in the fourth floor of the Labyrinth spawning items incorrectly.
- Fixed Petrus being able to teleport into the wall behind his arena.
- Fixed numerous tilesets being escapable using Realmsplitter.
- Fixed statues facing the wrong way in the Crumbling Castle.
- Fixed talismans attempting to protect regions when right-clicked.
- Fixed the floor 3 and 4 Labyrinth bosses triggering projectile skills while players were not in line of sight.