Legacy Update 2.3.4

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Originally posted on November 21st, 2018.

===ARYNTIUS UPDATE 2.3.4 - MAUGRI'S ATLAS===

This is a large content update that adds some quality-of-life features, numerous new items, and fixes some bugs.

===NEW ADDITIONS===
  • Added a new fast travel menu for dungeons. This replaces /dungeon, /labyrinth, /trials, and all their aliases.
  • Added a new alias for the dungeon menu: /dg.
  • Added a bunch of new NPC dialogue in Selthine and the Labyrinth.
  • Completely reworked the spawn city of Selthine. It should now be significantly easier to access NPCs in the area.
===ITEM CHANGES===

We are introducing 2 entire new armor sets and have reworked many older endgame items this update.
Click the spoiler below to show a list of all item changes.
===NEW ITEMS===

Juggernaut's Armor Set (Iridescent)
Set Bonus: Adds 4000.0 extra damage to all melee attacks.

Juggernaut's Greathelm (Iridescent)
Armor - Helmet
  • Protection XX
  • +20.0 maximum health.
  • Adds 250.0-400.0 damage to all melee attacks.
  • Damage from this item is tripled against Bleeding enemies.

Juggernaut's Cuirass (Iridescent)
Armor - Chestplate
  • Projectile Protection XX
  • +20.0 maximum health.
  • You have Resistance IV and Regeneration X (Refreshes every second).
  • Adds 350.0-500.0 damage to all melee attacks.

Juggernaut's Platelegs (Iridescent)
Armor - Leggings
  • Blast Protection XX
  • +20.0 maximum health.
  • Restore 20.0 health when you hit an enemy with a melee attack.
  • Restore 10.0 health every second while you have Regeneration.

Juggernaut's Sabatons (Iridescent)
Armor - Boots
  • Depth Strider X, Feather Falling X
  • +50% movement speed.
  • +20.0 maximum health.
  • You cannot be Slowed, Chilled, or Frozen.

Infernal Armor Set (Corrupted)
Set Bonus: Enemies you attack are Ignited for up to 10.0 seconds.

Infernal Hood (Corrupted)
Armor - Helmet
  • Protection XX
  • +10.0 maximum health.
  • Adds 500.0-750.0 damage to all attacks against Ignited enemies.
  • You cannot have Strength.

Infernal Mantle (Corrupted)
Armor - Chestplate
  • Projectile Protection XX
  • +10.0 maximum health.
  • Set your gold hearts to 40.0 once every second.
  • You cannot have Regeneration.

Infernal Core (Corrupted)
Armor - Leggings
  • Blast Protection XX
  • +10.0 maximum health.
  • You have Resistance IV and Speed X (Refreshes every second).
  • You cannot have Haste.

Infernal Flow (Corrupted)
Armor - Boots
  • Depth Strider X, Feather Falling X
  • -25% movement speed.
  • +10.0 maximum health.
  • Ignited enemies take 100.0 Bleed damage per second.

===CHANGED ITEMS===

Skywhisper (Ascended)
  • Critical strike chance increased to 50% (from 35%).
  • Critical strike multiplier increased to 100.0x (from 10.0x).
  • No longer adds 15.0 damage to attacks for every 10 Strength.

The World-Eater (Ascended)
  • Base damage increased to 500.0 (from 150.0).
  • Projectile count decreased to 1 (from 3).
  • No longer adds a random amount of damage.
  • No longer restores 10.0 health for each projectile.
  • Now deals 500.0 Chaos damage for each elemental effect inflicted.
    (I.e. Shock, Freeze, and Ignite).

Malevolence (Legendary)
  • Chaos damage increased to 600.0 (from 250.0).

Rimestride (Legendary)
  • Movement speed increased to 45% (from 35%).
  • Now adds 200.0-350.0 damage to attacks against Frozen enemies.

The Stormcaller (Legendary)
  • Enchantment changed to Protection XX (from Projectile Protection XX).
  • Maximum health increased to 20.0 (from 10.0).
  • Chance to Shock increased to 35% (from 20%).
  • Now adds 350.0-500.0 damage to all attacks against Shocked enemies.

Lightning Legs (Legendary)
  • Movement speed has been removed.
  • Chance to Shock has been removed.
  • Now adds 250.0-400.0 damage to all attacks against Shocked enemies.
  • Now grants "Enemies within 8 blocks cannot be affected by Speed".

Thunderbolt (Legendary)
  • Attack speed increased to 75% (from 45%).
  • Maximum health has been removed.
  • Movement speed has been removed.
  • Chance to Shock increased to 50% (from 30%).
  • Now grants "Shocked enemies do not gain movement speed".

Stratocumulus (Legendary)
  • Base damage increased to 350.0 (from 150.0).
  • Projectile count increased to 5 (from 1).
  • Magazine size reduced to 15 (from 30).
  • No longer inflicts self-damage whenever you hit an enemy.

Overcharge (Legendary)
  • Base damage increased to 2000.0 (from 750.0).
  • Projectile count decreased to 2 (from 5).
  • Projectile spread removed.
  • Projectiles are no longer affected by gravity.
  • Critical strike chance increased to 50% (from 35%).
  • Critical multiplier increased to 50.0 (from 2.0).
  • Charge time increased to 10.0 seconds (from 8.0 second).
===OTHER CHANGES===
  • /rifts will now function similarly to /atlas.
  • Streamlined various older NPC dialogues.
  • Equilibrium (Ascended)
    • Crafting cost reduced slightly.
  • Reworked a bunch of older announcements and added several new ones.
  • Spirit of the Phoenix
    • No longer immune to levitation or freeze.
  • Petrus the Forgotten:
    • Projectiles no longer inflict knockback.
    • Chance to shock on melee attack reduced to 20% (from 35%).
    • No longer immune to levitation.
  • The Shadow of Maugri:
    • No longer globally immune to Freeze.
    • Now cancels Freeze once every 3 seconds in phase 2.
    • Now immune to Freeze in phase 3.
  • Changed the wording on Lithaan's Presence (Iridescent) to be easier to read.
===BUG FIXES===
  • Fixed Charm of Purpose not inflicting Bleed while equipped in the off-hand.
  • Fixed Primordial Guardians being immune to Freeze.
  • Fixed numerous endgame bosses being immune to Shock.
  • Fixed Thunderstep dealing no damage with ranged/magic attacks.
  • Fixed vote crates not giving proper items.
 
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