Legacy Update 2.2.2

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Pizza

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Originally posted on June 12th, 2018.

===ARYNTIUS UPDATE 2.2.2===

This is a large content update that adds numerous new items and balances the early-game sequence of the server.

===SUMMARY===
  • Added dozens of new items to every tier, including AoE and Channeled spells.
  • Drastically changed every Armor set released prior to 2.2.0 to match the current scaling system and utilize new features (such as added damage).
  • Made numerous balance changes to lower tiers while also making Trials items more endgame viable.
  • Buffed almost every boss to match the new damage scaling system.
  • Optimized many boss fights and particle effects to lag less.
  • Fixed tons of old bugs, including some major ones requested since 2.0.0.
===ITEM REWORKS===

This is a list of every single reworked armor set and new item in Update 2.2.2.
===SET CHANGES===

Singularity Armor Set (Iridescent):
* Singularity Bascinet:​
- Maximum health increased to 30.0 (from 20.0).​
- Movement speed penalty has been removed.​
- Now adds 350.0-500.0 damage to all melee attacks.​
- Set Bonus | Strength increased to 200 (from 100).​
* Singularity Veil:​
- Now adds 250.0-400.0 damage to all ranged/magic attacks.​
* Singularity Crown:​
- Maximum health increased to 20.0 (from 10.0).​
- Movement speed bonus has been removed.​
- Now restore 50.0 health over a period of 5.0s whenever you hit an enemy.​
- Set Bonus changed to Regeneration X + Strength C.​
* Chestplate:​
- Now gives Fire Resistance along with Resistance IV.​
- Effects now refresh every second.​
* Leggings:​
- Resistance removed.​
- Knockback resistance increased to 100%.​
- Now adds 30.0-50.0 Chaos damage to all attacks.​
* Boots:​
- Maximum health removed.​
- Now gives immunity to slowness/freezing.​

Titan Armor Set (Legendary):
* Each piece now gives +20.0 health (instead of a split between +15.0 health for helm/boots and +25.0 health for chest and leggings).​
* Helmet | Resistance IV now refreshes once every 5.0s.​
* Chestplate| Now fully restores your health once every 8.0s.​
* Leggings | Now restores 5.0 health whenever you take damage.​
* Boots | Fire Resistance now refreshes once every 5.0s.​

Redeemer's Armor Set (Legendary):
* Helmet | Now adds 10.0 Chaos damage to all ranged/magic attacks.​
* Chestplate | Now gives Resistance IV and Fire Resistance (Refreshes every 8.0s).​
* Leggings| Effects now refresh once every 2.0s (from 10.0s).​
* Boots | Now adds 85.0 damage to all ranged/magic attacks.​

Dragonscale Armor Set (Legendary):
* Set Bonus changed to Strength C + Haste IV​
* Helmet | Now adds 100.0-250.0 damage to all melee attacks.​
* Chestplate | Now gives Resistance IV and Fire Resistance (Refreshes every 7.5s).​
* Leggings | Now restores 10.0 health whenever you hit an enemy.​
* Boots | New effect: 35% chance to inflict 60.0 Bleed damage over a period of 1.5s with all melee attacks.​

Celestial Armor Set (Exalted):
* Set Bonus changed to Resistance IV + Regeneration IV​
* Helmet | Now restores 6.0 health whenever you hit an enemy.​
* Chestplate | Now restores 4.0 health whenever you take damage.​
* Leggings | Now gives Fire Resistance (Refreshes every 5.0s).​
* Boots | Now gives a 10% chance to gain Speed V for 5.0s after taking damage.​

Shadewalker Armor Set (Exalted):
* All pieces now have the same movement speed (20%).​
* Helmet | Now adds 20.0 damage to all attacks.​
* Chestplate | Now restores 10.0 health whenever you hit an enemy.​
* Leggings | Now gives Fire Resistance (Refreshes every 5.0s).​
* Boots | Now adds 5.0-15.0 Chaos damage to all melee attacks.​

Archmage Armor Set (Exalted):
* All pieces now have +25% movement speed.​
* Helmet:​
- Now adds 15.0-45.0 damage to all ranged/magic attacks.​
- Knockback resistance removed.​
* Chestplate | Fire Resistance now refreshes every 5.0s (from 10.0s).​
* Leggings:​
- Jump Boost has been removed.​
- New effect: 10% chance to fully restore gold hearts after taking damage.​
* Boots:​
- Movement speed reduced to 25% (from 60%).​
- New effect: Jump Boost III (Refreshes every 5.0s).​

Clockwork Armor Set (Exalted):
* Set Bonus:​
- Total strength increased to Strength L (from Strength XL).​
- Strength is now a passive effect.​
* Helmet | Now adds 25.0-75.0 damage to all melee attacks.​
* Chestplate | Now gives Fire Resistance (Refreshes every 5.0s).​
* Leggings | Now gives Haste IV (Refreshes every 5.0s).​
* Boots | New effect: 25% chance to deal 30.0 Bleed damage over 1.5s with all melee attacks.​

Byzantite Armor Set (Superior):
* Helmet | Knockback Resistance increased to 50% (From 25%).​
* Chestplate:​
- Maximum health increased to 10.0 (from 5.0).​
- Now restores 3.0 health every second.​
* Leggings:​
- Maximum health increased to 10.0 (from 5.0).​
- Now restores 2.0 health whenever you hit an enemy.​
* Boots | Knockback Resistance increased to 50% (From 25%).​

Firesong Armor Set (Superior):
* Helmet:​
- Movement speed increased to 30% (from 15%).​
- Maximum health has been removed.​
- Now adds 15.0 damage to all attacks.​
* Chestplate:​
- Maximum health increased to 10.0 (from 5.0).​
- Movement speed has been removed.​
- Now gives Fire Resistance (Refreshes every 5.0s).​
* Leggings:​
- Maximum health increased to 10.0 (from 5.0).​
- Movement speed has been removed.​
- New effect: 25% chance to gain Speed III for 5.0s whenever you take damage.​
* Boots:​
- Movement speed increased to 30% (from 15%).​
- Maximum health has been removed.​
- Now adds 5.0 Chaos damage to all attacks.​

Raider's Armor Set (Superior):
* Set Bonus:​
- Strength is now a passive effect.​
- No longer grants 2.0 health restored per hit.​
* Maximum health increased to 7.5 on all pieces (from 5.0).​
* Helmet | Now adds 35.0 damage to all melee attacks.​
* Chestplate | Now restore 5.0 health whenever you hit an enemy.​
* Leggings | New effect: 15% chance to ignite enemies for 5.0s with all melee attacks.​
* Boots | Now adds 35.0 damage to all melee attacks.​

Falcon Armor Set (Superior):
* Set Bonus changed to Haste IV​
* Helmet:​
- Movement speed increased to 20% (from 10%).​
- Maximum health has been removed.​
- New effect: You have 10.0 gold hearts for every level of Haste.​
* Chestplate:​
- Movement speed increased to 20% (from 10%).​
- Maximum health has been removed.​
- Now adds 50.0 damage to all melee attacks.​
* Leggings:​
- Movement speed increased to 20% (from 10%).​
- Maximum health has been removed.​
- Now adds 20.0 damage to all ranged/magic attacks.​
* Boots:​
- Movement speed increased to 20% (from 10%).​
- Maximum health has been removed.​
- New effect: Gain Speed equal to your level of Haste.​

Mithril Armor Set (Rare):
* All pieces now grant +5.0 maximum health (from 2.5).​
* +10% movement speed has been removed from all pieces.​
* Helmet | Now gives +20% knockback resistance.​
* Chestplate | Now restores 1.0 health every second.​
* Leggings | Now restores 1.0 health whenever you hit an enemy.​
* Boots | Now gives +20% knockback resistance.​

Rune Priest Armor Set (Rare):
* Helmet:​
- Maximum health increased to 5.0 (from 2.0).​
- Now gives Fire Resistance (Refreshes every 10.0s).​
* Chesplate:​
- Maximum health increased to 5.0 (from 3.0).​
- Now restores 10.0 health every 8.0s.​
* Leggings:​
- Maximum health increased to 5.0 (from 3.0).​
- New effect: 10% chance to gain Speed II for 5.0s whenever you take damage.​
* Boots:​
- Maximum health increased to 5.0 (from 2.0).​
- Now gives +30% knockback resistance.​

Berserker's Armor Set (Rare):
* Set Bonus | Strength is now a passive effect.​
* Helmet:​
- Maximum health has been removed.​
- Now gives +20% movement speed.​
- Now adds 5.0 damage to all melee attacks.​
* Chestplate:​
- Maximum health increased to 5.0 (from 2.5).​
- Now adds 3.0 Chaos damage to all melee attacks while you have Strength.​
* Leggings:​
- Maximum health increased to 5.0 (from 2.5).​
- Now adds 3.0 Chaos damage to all melee attacks while you have Strength.​
* Boots:​
- Maximum health has been removed.​
- Now gives +20% movement speed.​
- Now adds 5.0 damage to all melee attacks.​

Aquir Armor Set (Rare):
* Helmet:​
- Maxmimum health has been removed.​
- Now gives +30% movement speed.​
- New effect: You have 10.0 gold hearts while you have Waterbreathing (Refreshes every 10.0s).​
* Chestplate:​
- Movement speed has been removed.​
- Maximum health increased to 5.0 (from 2.0).​
- Now adds 1.5 Chaos damage to all ranged/magic attacks while you have Waterbreathing.​
* Leggings:​
- Movement speed has been removed.​
- Maximum health increased to 5.0 (from 3.0).​
- Now adds 1.5 Chaos damage to all ranged/magic attacks while you have Waterbreathing.​
* Boots:​
- Maxmimum health has been removed.​
- Now gives +30% movement speed.​
- New effect: You have Haste IV while you have Waterbreathing (Refreshes every 5.0s).​

Rushwalker Armor Set (Uncommon):
* Set Bonus | Speed increased to III (from I).​
* Boots | Enchantments decreased by 1 level.​

Hard Leather Armor Set (Uncommon):
* Helmet | Maximum health increased to 2.5 (from 1.0).​
* Chestplate | Maximum health increased to 2.5 (from 1.5).​
* Leggings | Maximum health increased to 2.5 (from 1.5).​
* Boots | Maximum health increased to 2.5 (from 1.0).​

Pleated Armor Set (Uncommon):
* Set Bonus | Strength increased to IV (from I).​
* Movement speed increased to 10% on all pieces (from 5%).​

Monk's Armor Set (Uncommon):
* Set Bonus | Regeneration increased to II (from I).​
* Helmet | Now gives +4.0 maximum health.​
* Chestplate | Now gives +6.0 maximum health.​
* Leggings | Now gives +6.0 maximum health.​
* Boots | Now gives +4.0 maximum health.​
===NEW ITEMS===

This is a list of all items introduced in this update.
Stormhowl (Iridescent):
Armor (Chestplate)
* Protection X, Projectile Protection X​
* You have 10.0 gold hearts for every level of Haste.​
* Gain Speed equal to your level of Haste.​

The Chameleon (Iridescent):
Armor (Leggings)
* +15.0 Maximum health.​
* 50% chance to gain Invisibility for 3.0s whenever you take damage.​
* Gain a random positive effect for 5.0s every second while invisible.​

Goresnarl (Exalted):
Weapon (Melee - Axe)
* No Base Attack Damage​
* 50% status effect chance.​
* Deals 15.0 Bleed damage over a period of 3.0s.​
* Adds 250.0-400.0 physical damage to all melee attacks.​

Slugbringer (Exalted):
Weapon (Melee - Sword)
* Smite LX​
* 10% status effect chance.​
* Deals 30.0 Bleed damage over a period of 3.0s.​
* Deals 60.0 Toxin damage over a period of 3.0s.​

Frostwraith Blade (Exalted):
Weapon (Melee - Sword)
* Sharpness CD​
* +75% attack speed.​
* Adds 10.0 Chaos damage to all melee attacks.​
* 30% chance to freeze enemies for 5.0s with melee attacks.​

Ether Reaver (Exalted):
Weapon (Melee - Scythe)
* Smite XXV, Sharpness C​
* +60% attack speed.​
* Adds 50.0-100.0 damage to all melee attacks.​
* You have Fire Resistance (Refreshes every 5.0s).​

Ranger's Cap (Exalted):
Armor (Helmet)
* Projectile Protection XV​
* +25% movement speed.​
* Adds 25.0-75.0 damage to all ranged/magic attacks.​

Aquir Greathelm (Exalted):
Armor (Helmet)
* Protection XV​
* +15.0 maximum health.​
* Adds 50.0-100.0 damage to all melee attacks.​

Spectre Hood (Exalted):
Armor (Helmet)
* Protection X, Projectile Protection X​
* +15% movement speed​
* +10.0 maximum health.​
* Adds 25.0 damage to all your attacks.​

Rage Unbound (Exalted):
Armor (Helmet)
* Protection XX​
* Adds 5.0 Chaos damage to all melee attacks.​
* Restore 5.0 health whenever you hit an enemy.​

Crown of Dusk (Exalted):
Armor (Helmet)
* Protection V​
* -40% movement speed.​
* Adds 10.0 Chaos damage to all attacks.​

Crystal Breastplate (Exalted):
Armor (Chestplate)
* Protection XX, Projectile Protection XX, Blast Protection XX​
* -80% movement speed.​
* You have Resistance IV (Refreshes every 5.0s).​

The Brazen Bull (Exalted):
Armor (Chestplate)
* Protection X, Projectile Protection X​
* +10.0 maximum health.​
* 20% chance for your attacks to Ignite enemies for 5.0s.​

Yeti's Pelt (Exalted):
Armor (Chestplate)
* Protection XV​
* +10.0 maximum health.​
* 20% chance for your attacks to Freeze enemies for 5.0s.​

Heartbound Tunic (Exalted):
Armor (Chestplate)
* Projectile Protection XV​
* -10% movement speed.​
* +15.0 maximum health.​
* Restore 6.0 health every second.​

Channeler's Garb (Exalted):
Armor (Leggings)
* Projectile Protection XX​
* +20% movement speed.​
* Set your gold hearts to 20.0 (Refreshes every 9.0s).​

Iridium Greaves (Exalted):
Armor (Leggings)
* Blast Protection XV​
* +10.0 maximum health.​
* Restore 5.0 health whenever you hit an enemy.​
* Restore 5.0 health whenever you take damage.​

Serpentscale Greaves (Exalted):
Armor (Leggings)
* Projectile Protection X, Blast Protection X​
* +10.0 maximum health.​
* Adds 15.0 damage to attacks for every level of Speed.​

Destroyer Leggings (Exalted):
Armor (Leggings)
* Protection X, Projectile Protection X​
* +10.0 maximum health​
* Adds 5.0 Chaos damage to all melee attacks.​
* Adds 25.0-75.0 damage to all melee attacks.​

Phoenix's Rebirth (Exalted):
Armor (Boots)
* Depth Strider X, Feather Falling X​
* +30% movement speed.​
* +15.0 maximum health.​
* You have Fire Resistance (Refreshes every 5.0s).​

Phasewalk Boots (Exalted):
Armor (Boots)
* Depth Strider X, Feather Falling X​
* +90% movement speed.​
* You have Resistance III (Refreshes every 5.0s).​
* Restore 5.0 health every second.​

Tombstalker (Exalted):
Armor (Boots)
* Depth Strider X, Feather Falling X​
* +50% movement speed.​
* +10.0 maximum health.​
* Adds 5.0 Chaos damage to all ranged/magic attacks.​

Dread Cleaver (Superior):
Weapon (Melee - Axe)
* Smite X, Sharpness L​
* +50% attack speed.​
* 25% chance to inflict 30.0 Bleed damage over a period of 1.5s.​

Aquir Sabre (Superior):
Weapon (Melee - Sword)
* Sharpness C​
* +75% attack speed.​
* 30% chance for your melee attacks to Freeze enemies for 5.0s.​

Firebrand (Superior):
Weapon (Melee - Axe)
* No Base Attack Damage​
* 100% status effect chance.​
* Deals 500.0 Burning damage over a period of 2.5s.​
* Status effects cannot stack.​

Silence (Superior):
Weapon (Melee - Scythe)
* No Base Attack Damage​
* Deals 10.0 Chaos damage whenever you hit an enemy.​

Flameblast (Superior):
Weapon (Magic - Cast)
* Cast Speed: Average​
* Charge Speed: Average​
* Base Damage: 25.0x5​
* Bolts are unaffected by gravity.​
* 30% Critical strike chance.​
* 2.5x damage on critical hit.​

Dust Devil (Superior):
Weapon (Magic - Channeled)
* Channel Speed: Very Fast​
* Base Damage: 20.0​
* 20% chance to inflict Slowness on enemies for 3.0s.​

Archer's Hood (Superior):
Armor (Helmet)
* Projectile Protection X​
* +20% movement speed.​
* Adds 25.0 damage to all ranged/magic attacks.​

Giant's Helm (Superior):
Armor (Helmet)
* Protection X, Blast Protection X, Projectile Protection X​
* -50% movement speed.​
* +10.0 maximum health.​
* Adds 50.0 damage to all melee attacks.​

Burial mask (Superior):
Armor (Helmet)
* Protection VIII, Projectile Protection VIII​
* +15% movement speed.​
* 30% chance to set your gold hearts to 10.0 for up to 5.0s whenever you attack an enemy.​
* Adds 15.0 damage to all your attacks.​

The Darkeater (Superior):
Armor (Chestplate)
* Protection IX, Projectile Protection IX​
* Adds 2.0 Chaos damage to all attacks.​
* Restore 3.0 health whenever you hit an enemy.​

Knight's Blessing (Superior):
Armor (Chestplate)
* Protection X​
* +20% movement speed.​
* +10.0 maximum health.​
* Restore 2.0-4.0 health whenever you hit an enemy.​

Emperor's Platemail (Superior):
Armor (Chestplate)
* Protection VIII, Projectile Protection VIII​
* +15.0 maximum health.​
* Restore 4.0 health whenever you take damage.​

Crystal Plateskirt (Superior):
Armor (Leggings)
* Protection X, Fire Protection X, Blast Protection X, Projectile Protection X​
* -5.0 maximum health.​
* You have Resistance II (Refreshes every 5.0s).​

Snakeskin Leggings (Superior):
Armor (Leggings)
* Projectile Protection XV​
* +30% movement speed.​
* +10.0 maximum health.​
* Restore 4.0 health every second.​

Dark Chainmail (Superior):
Armor (Leggings)
* Protection X, Projectile Protection X​
* -25% movement speed.​
* Adds 5.0 Chaos damage to all attacks.​

Abysswalker (Superior):
Armor (Boots)
* Depth Strider X, Feather Falling V​
* +25% movement speed.​
* +10.0 maximum health.​
* 10% chance to gain Speed X for 5.0s whenever you take damage.​

Snowfall Boots (Superior):
Armor (Boots)
* Depth Strider V, Feather Falling X​
* +60% movement speed.​
* 10% chance for your attacks to Freeze enemies for 5.0s.​

Unchained Horror (Superior):
Armor (Boots)
* Depth Strider V, Feather Falling V​
* +30% movement speed.​
* Adds 1.0 Chaos damage to all attacks for every 10 levels of Strength.​

Cursed Saber (Rare):
Weapon (Melee - Sword)
* Sharpness XXXV​
* +50% attack speed.​
* Adds 2.0 Chaos damage to all melee attacks.​

Battleaxe (Rare):
Weapon (Melee - Axe)
* Sharpness XL​
* +35% attack speed.​
* 20% chance to inflict 15.0 Bleed damage over a period of 1.5s.​

Runic Greataxe (Rare):
Weapon (Melee - Axe)
* Sharpness C, Knockback II​
* -30% attack speed.​
* Adds 1.0 Chaos damage to all melee attacks.​
* Restore 10.0 health whenever you attack an enemy.​

Chilling Winds (Rare):
Weapon (Magic - Channeled)
* Channel Speed: Very Fast​
* Base Damage: 10.0x3​
* 10% chance to Freeze enemies for 5.0s.​

Robber's Hood (Rare):
Armor (Helmet)
* Protection V​
* +10% movement speed.​
* Adds 10.0 damage to all ranged/magic attacks.​

Vampiric Crown (Rare):
Armor (Helmet)
* Protection IV​
* +8.0 maximum health.​
* Restore 1.0 health whenever you hit an enemy.​

Blessed Chestplate (Rare):
Armor (Chestplate)
* Protection VIII​
* +5.0 maximum health.​
* Restore 3.0 health whenever you take damage.​

Barbarian Tunic (Rare):
Armor (Chestplate)
* Protection II, Projectile Protection V​
* +5.0 maximum health.​
* Adds 5.0 damage to all ranged/magic attacks.​
* Adds 8.0 damage to all melee attacks.​

Rotting Bonemail (Rare):
Armor (Chestplate)
* Protection IV, Projectile Protection IV​
* +3.0 maximum health.​
* +10% movement speed.​
* Adds 15.0 damage to all attacks.​

Dark Leggings (Rare):
Armor (Leggings)
* Protection VI, Projectile Protection III​
* +5.0 maximum health.​
* Adds 1.0 Chaos damage to all attacks.​

Caster's Robe (Rare):
Armor (Leggings)
* No Enchantments​
* +10% movement speed.​
* Set your gold hearts to 10.0 (Refreshes once every 8.0s).​

Strider Boots (Rare):
Armor (Boots)
* Depth Strider X​
* +25% movement speed.​
* +10.0 maximum health.​

Frightwalker (Rare):
Armor (Boots)
* Feather Falling X​
* +5.0 maximum health.​
* 35% chance to gain Speed V and Jump Boots III for 5.0s after taking damage.​

Splash Attack (Uncommon):
Weapon (Magic - Cast)
* Cast Speed: Average​
* Charge Speed: Average​
* Base Damage: 4.0x5​

Fire Tendrils (Uncommon):
Weapon (Magic - Channeled)
* Channel Speed: Fast​
* Base Damage: 10.0​
* Ignites enemies on hit.​

Harvest Winds (Uncommon):
Weapon (Magic - Channeled)
* Channel Speed: Very Fast​
* Base Damage: 5.0​
* Bolts are unaffected by gravity.​
===BALANCE CHANGES===
  • The Event Horizon (Iridescent):
    • Now gives Strength 100 while equipped with the Titan set (up from 50).
    • Now gives Strength 200 when you hit a monster/boss while equipped with the Dragonscale Set (up from 100).
  • The Reaper (Iridescent):
    • No longer obtainable from the final Labyrinth chest.
    • Base damage reduced to 350.0 (from 450.0).
    • Damage now decreases by 80% per second in the air (from 50%).
    • This affects all versions of the item--including legacy variants.
  • Tome of Madness (Iridescent) | No longer gives Strength due to the Void armor rework.
  • Subjugation (Unique) | Status chance increased to 75% (from 50%).
  • Vraast's Chains (Unique) | Status chance increased to 50% (from 25%).
  • Aspect of Sorrow (Unique) | Now fully restores health once every 5.0s (from 8.0s).
  • Y'razotj's Fist (Unique) | Now deals 10.0x damage on critial hit (from 5.0x).
  • Y'razotj's Head (Unique):
    • Now considered a channeling spell.
    • Restoration on hit increased to 10.0 HP (from 2.0 HP).
  • Inferno (Unique):
    • Base damage increased to 750.0 (from 500.0).
    • Can now recharge while unequipped, similar to bows found in the rifts.
  • Runic Greatsword (Legendary) | Base damage increased to 1500.0 (from 500.0).
  • The Serpent's Fang (Legendary):
    • Melee damage increased to 250.0 (from 75.0).
    • Magic damage increased to 75.0 (from 40.0).
    • Now has 35% critical strike chance.
    • Now deals 3.0x damage on critical hit.
    • Melee attacks with this weapon now freeze enemies for up to 5.0s.
    • Magic attacks with this weapon no longer inflict Slowness.
  • Unity (Exalted) | Strength increased to 10 (from 4). Attack strength increased to 50 (from 10).
  • Increased Venrok's health to 1000 (from 500).
  • Increased Brutus' health to 1250 (from 600).
  • Increased Y'razotj's health to 3500 (from 2250).
  • Decreased Y'razotj's melee damage by 250 per hit.
  • Increased Rith's health to 2250 (from 1500).
  • Increased Kef's health to 1750 (from 1000).
  • Increased Kef's basic attack damage to 500 (from 250).
  • Increased Aquir Sentinel's health to 3500 (from 2000).
  • Decreased Izenryl's health to 75000 (from 125000).
  • Treasure chests will no longer contain items over 1 tier higher than the area they're in.
  • Corrupted items will no longer appear before bosses in the Trials and will now drop in a similar pattern to Iridescent items.
  • Blacksmith item prices in the Trials and the Labyrinth have effectively been doubled.
  • All Singularity helm variants now share the same droprate.
===OTHER CHANGES===
  • Added new lines to every boss in the Labyrinth and the Trials.
  • Added over a dozen new treasure chests to the Labyrinth.
  • Greatly improved the design, layout, and aesthetic of the fourth zone in the Labyrinth.
  • Changed the color on Elder Sludge name tags to differentiate them between normal Toxic Sludges.
  • Venrok will no longer spawn tornadoes based on his remaining health. Instead he will spawn exactly one tornado which lasts 10 seconds every 20 seconds.
  • Brutus will no longer spawn blood explosions based on his remaining health. Instead he will spawn exactly one explosion which lasts 5 seconds every 10 seconds.
  • Y'razotj will no longer ignite players infinitely upon melee attack.
  • Y'razotj's suffix has been changed to "The Scourge" (instead of "The Destroyer").
  • Rith will now summon Kef 5 seconds after he has spawned.
  • The Architect's clones now have darker nametags in order to make it easier to differentiate which one is the real Architect.
  • The Architect's clones will now disappear 10 seconds after being spawned. However, they will be spawned at a much higher frequency than before.
  • The Architect's death orbs will now disappear after 15 seconds instead of persisting for the entirety of the fight.
  • The Architect will no longer make skeleton noises when attacked. Instead, it will sound similar to the new Titans.
  • Reworked The Architect's Slam Attack particle effect. It should look significantly nicer now.
  • Vraast will now spawn less minions. (From 2 to 1 of each type in phase 1, 3 to 2 of each type in phase 2).
  • Vraast's minions will now be invicible but disappear after 10-15 seconds.
  • Glacial Spirits now use the Baby Zombie base mob type (instead of Husk).
  • Freeze will now be displayed as light blue on items with its effect.
  • All Armor sets now properly display the "Unbreakable" tag under the enchantments.
  • Treasure chests in the labyrinth will now have a 30% chance to give 5x of the currency corresponding to its tier.
  • Enemies will no longer drop currency lower than the area they are in (e.g. Rift monsters won't drop silver coins, etc.)
  • Hunter's Covenant currency items will now drop from enemies in the Trials and the Rifts.
===BUG FIXES===
  • Fixed some serious lag issues with damage holograms.
  • Fixed enemies on the 4th floor of the Labyrinth wearing Armor with no enchantments.
  • Fixed archers on the 4th floor targetting players who were not in line-of-sight.
  • Fixed Venrok's basic magic attack causing lag by spawning more particles than intended.
  • Fixed bosses repeating the same line multiple times when hit by a multi-projectile attack.
  • Fixed Rith spawning multiple Kef's when attacked by a weapon that fires multiple projectiles.
  • Fixed bosses in the Trials not dropping any Corrupted items.
  • Fixed certain bosses not activating their attack phases immediately after being spawned.
  • Fixed lore size/formatting on numerous items.
 
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