Originally posted on June 12th, 2018.
===ARYNTIUS UPDATE 2.2.2===
This is a large content update that adds numerous new items and balances the early-game sequence of the server.
===SUMMARY===
This is a list of every single reworked armor set and new item in Update 2.2.2.
===NEW ITEMS===
This is a list of all items introduced in this update.
===BALANCE CHANGES===
===ARYNTIUS UPDATE 2.2.2===
This is a large content update that adds numerous new items and balances the early-game sequence of the server.
===SUMMARY===
- Added dozens of new items to every tier, including AoE and Channeled spells.
- Drastically changed every Armor set released prior to 2.2.0 to match the current scaling system and utilize new features (such as added damage).
- Made numerous balance changes to lower tiers while also making Trials items more endgame viable.
- Buffed almost every boss to match the new damage scaling system.
- Optimized many boss fights and particle effects to lag less.
- Fixed tons of old bugs, including some major ones requested since 2.0.0.
This is a list of every single reworked armor set and new item in Update 2.2.2.
===SET CHANGES===
Singularity Armor Set (Iridescent):
Titan Armor Set (Legendary):
Redeemer's Armor Set (Legendary):
Dragonscale Armor Set (Legendary):
Celestial Armor Set (Exalted):
Shadewalker Armor Set (Exalted):
Archmage Armor Set (Exalted):
Clockwork Armor Set (Exalted):
Byzantite Armor Set (Superior):
Firesong Armor Set (Superior):
Raider's Armor Set (Superior):
Falcon Armor Set (Superior):
Mithril Armor Set (Rare):
Rune Priest Armor Set (Rare):
Berserker's Armor Set (Rare):
Aquir Armor Set (Rare):
Rushwalker Armor Set (Uncommon):
Hard Leather Armor Set (Uncommon):
Pleated Armor Set (Uncommon):
Monk's Armor Set (Uncommon):
Singularity Armor Set (Iridescent):
* Singularity Bascinet:
- Maximum health increased to 30.0 (from 20.0).
- Movement speed penalty has been removed.
- Now adds 350.0-500.0 damage to all melee attacks.
- Set Bonus | Strength increased to 200 (from 100).
* Singularity Veil:
- Now adds 250.0-400.0 damage to all ranged/magic attacks.
* Singularity Crown:
- Maximum health increased to 20.0 (from 10.0).
- Movement speed bonus has been removed.
- Now restore 50.0 health over a period of 5.0s whenever you hit an enemy.
- Set Bonus changed to Regeneration X + Strength C.
* Chestplate:
- Now gives Fire Resistance along with Resistance IV.
- Effects now refresh every second.
* Leggings:
- Resistance removed.
- Knockback resistance increased to 100%.
- Now adds 30.0-50.0 Chaos damage to all attacks.
* Boots:
- Maximum health removed.
- Now gives immunity to slowness/freezing.
Titan Armor Set (Legendary):
* Each piece now gives +20.0 health (instead of a split between +15.0 health for helm/boots and +25.0 health for chest and leggings).
* Helmet | Resistance IV now refreshes once every 5.0s.
* Chestplate| Now fully restores your health once every 8.0s.
* Leggings | Now restores 5.0 health whenever you take damage.
* Boots | Fire Resistance now refreshes once every 5.0s.
Redeemer's Armor Set (Legendary):
* Helmet | Now adds 10.0 Chaos damage to all ranged/magic attacks.
* Chestplate | Now gives Resistance IV and Fire Resistance (Refreshes every 8.0s).
* Leggings| Effects now refresh once every 2.0s (from 10.0s).
* Boots | Now adds 85.0 damage to all ranged/magic attacks.
Dragonscale Armor Set (Legendary):
* Set Bonus changed to Strength C + Haste IV
* Helmet | Now adds 100.0-250.0 damage to all melee attacks.
* Chestplate | Now gives Resistance IV and Fire Resistance (Refreshes every 7.5s).
* Leggings | Now restores 10.0 health whenever you hit an enemy.
* Boots | New effect: 35% chance to inflict 60.0 Bleed damage over a period of 1.5s with all melee attacks.
Celestial Armor Set (Exalted):
* Set Bonus changed to Resistance IV + Regeneration IV
* Helmet | Now restores 6.0 health whenever you hit an enemy.
* Chestplate | Now restores 4.0 health whenever you take damage.
* Leggings | Now gives Fire Resistance (Refreshes every 5.0s).
* Boots | Now gives a 10% chance to gain Speed V for 5.0s after taking damage.
Shadewalker Armor Set (Exalted):
* All pieces now have the same movement speed (20%).
* Helmet | Now adds 20.0 damage to all attacks.
* Chestplate | Now restores 10.0 health whenever you hit an enemy.
* Leggings | Now gives Fire Resistance (Refreshes every 5.0s).
* Boots | Now adds 5.0-15.0 Chaos damage to all melee attacks.
Archmage Armor Set (Exalted):
* All pieces now have +25% movement speed.
* Helmet:
- Now adds 15.0-45.0 damage to all ranged/magic attacks.
- Knockback resistance removed.
* Chestplate | Fire Resistance now refreshes every 5.0s (from 10.0s).
* Leggings:
- Jump Boost has been removed.
- New effect: 10% chance to fully restore gold hearts after taking damage.
* Boots:
- Movement speed reduced to 25% (from 60%).
- New effect: Jump Boost III (Refreshes every 5.0s).
Clockwork Armor Set (Exalted):
* Set Bonus:
- Total strength increased to Strength L (from Strength XL).
- Strength is now a passive effect.
* Helmet | Now adds 25.0-75.0 damage to all melee attacks.
* Chestplate | Now gives Fire Resistance (Refreshes every 5.0s).
* Leggings | Now gives Haste IV (Refreshes every 5.0s).
* Boots | New effect: 25% chance to deal 30.0 Bleed damage over 1.5s with all melee attacks.
Byzantite Armor Set (Superior):
* Helmet | Knockback Resistance increased to 50% (From 25%).
* Chestplate:
- Maximum health increased to 10.0 (from 5.0).
- Now restores 3.0 health every second.
* Leggings:
- Maximum health increased to 10.0 (from 5.0).
- Now restores 2.0 health whenever you hit an enemy.
* Boots | Knockback Resistance increased to 50% (From 25%).
Firesong Armor Set (Superior):
* Helmet:
- Movement speed increased to 30% (from 15%).
- Maximum health has been removed.
- Now adds 15.0 damage to all attacks.
* Chestplate:
- Maximum health increased to 10.0 (from 5.0).
- Movement speed has been removed.
- Now gives Fire Resistance (Refreshes every 5.0s).
* Leggings:
- Maximum health increased to 10.0 (from 5.0).
- Movement speed has been removed.
- New effect: 25% chance to gain Speed III for 5.0s whenever you take damage.
* Boots:
- Movement speed increased to 30% (from 15%).
- Maximum health has been removed.
- Now adds 5.0 Chaos damage to all attacks.
Raider's Armor Set (Superior):
* Set Bonus:
- Strength is now a passive effect.
- No longer grants 2.0 health restored per hit.
* Maximum health increased to 7.5 on all pieces (from 5.0).
* Helmet | Now adds 35.0 damage to all melee attacks.
* Chestplate | Now restore 5.0 health whenever you hit an enemy.
* Leggings | New effect: 15% chance to ignite enemies for 5.0s with all melee attacks.
* Boots | Now adds 35.0 damage to all melee attacks.
Falcon Armor Set (Superior):
* Set Bonus changed to Haste IV
* Helmet:
- Movement speed increased to 20% (from 10%).
- Maximum health has been removed.
- New effect: You have 10.0 gold hearts for every level of Haste.
* Chestplate:
- Movement speed increased to 20% (from 10%).
- Maximum health has been removed.
- Now adds 50.0 damage to all melee attacks.
* Leggings:
- Movement speed increased to 20% (from 10%).
- Maximum health has been removed.
- Now adds 20.0 damage to all ranged/magic attacks.
* Boots:
- Movement speed increased to 20% (from 10%).
- Maximum health has been removed.
- New effect: Gain Speed equal to your level of Haste.
Mithril Armor Set (Rare):
* All pieces now grant +5.0 maximum health (from 2.5).
* +10% movement speed has been removed from all pieces.
* Helmet | Now gives +20% knockback resistance.
* Chestplate | Now restores 1.0 health every second.
* Leggings | Now restores 1.0 health whenever you hit an enemy.
* Boots | Now gives +20% knockback resistance.
Rune Priest Armor Set (Rare):
* Helmet:
- Maximum health increased to 5.0 (from 2.0).
- Now gives Fire Resistance (Refreshes every 10.0s).
* Chesplate:
- Maximum health increased to 5.0 (from 3.0).
- Now restores 10.0 health every 8.0s.
* Leggings:
- Maximum health increased to 5.0 (from 3.0).
- New effect: 10% chance to gain Speed II for 5.0s whenever you take damage.
* Boots:
- Maximum health increased to 5.0 (from 2.0).
- Now gives +30% knockback resistance.
Berserker's Armor Set (Rare):
* Set Bonus | Strength is now a passive effect.
* Helmet:
- Maximum health has been removed.
- Now gives +20% movement speed.
- Now adds 5.0 damage to all melee attacks.
* Chestplate:
- Maximum health increased to 5.0 (from 2.5).
- Now adds 3.0 Chaos damage to all melee attacks while you have Strength.
* Leggings:
- Maximum health increased to 5.0 (from 2.5).
- Now adds 3.0 Chaos damage to all melee attacks while you have Strength.
* Boots:
- Maximum health has been removed.
- Now gives +20% movement speed.
- Now adds 5.0 damage to all melee attacks.
Aquir Armor Set (Rare):
* Helmet:
- Maxmimum health has been removed.
- Now gives +30% movement speed.
- New effect: You have 10.0 gold hearts while you have Waterbreathing (Refreshes every 10.0s).
* Chestplate:
- Movement speed has been removed.
- Maximum health increased to 5.0 (from 2.0).
- Now adds 1.5 Chaos damage to all ranged/magic attacks while you have Waterbreathing.
* Leggings:
- Movement speed has been removed.
- Maximum health increased to 5.0 (from 3.0).
- Now adds 1.5 Chaos damage to all ranged/magic attacks while you have Waterbreathing.
* Boots:
- Maxmimum health has been removed.
- Now gives +30% movement speed.
- New effect: You have Haste IV while you have Waterbreathing (Refreshes every 5.0s).
Rushwalker Armor Set (Uncommon):
* Set Bonus | Speed increased to III (from I).
* Boots | Enchantments decreased by 1 level.
Hard Leather Armor Set (Uncommon):
* Helmet | Maximum health increased to 2.5 (from 1.0).
* Chestplate | Maximum health increased to 2.5 (from 1.5).
* Leggings | Maximum health increased to 2.5 (from 1.5).
* Boots | Maximum health increased to 2.5 (from 1.0).
Pleated Armor Set (Uncommon):
* Set Bonus | Strength increased to IV (from I).
* Movement speed increased to 10% on all pieces (from 5%).
Monk's Armor Set (Uncommon):
* Set Bonus | Regeneration increased to II (from I).
* Helmet | Now gives +4.0 maximum health.
* Chestplate | Now gives +6.0 maximum health.
* Leggings | Now gives +6.0 maximum health.
* Boots | Now gives +4.0 maximum health.
This is a list of all items introduced in this update.
Stormhowl (Iridescent):
Armor (Chestplate)
The Chameleon (Iridescent):
Armor (Leggings)
Goresnarl (Exalted):
Weapon (Melee - Axe)
Slugbringer (Exalted):
Weapon (Melee - Sword)
Frostwraith Blade (Exalted):
Weapon (Melee - Sword)
Ether Reaver (Exalted):
Weapon (Melee - Scythe)
Ranger's Cap (Exalted):
Armor (Helmet)
Aquir Greathelm (Exalted):
Armor (Helmet)
Spectre Hood (Exalted):
Armor (Helmet)
Rage Unbound (Exalted):
Armor (Helmet)
Crown of Dusk (Exalted):
Armor (Helmet)
Crystal Breastplate (Exalted):
Armor (Chestplate)
The Brazen Bull (Exalted):
Armor (Chestplate)
Yeti's Pelt (Exalted):
Armor (Chestplate)
Heartbound Tunic (Exalted):
Armor (Chestplate)
Channeler's Garb (Exalted):
Armor (Leggings)
Iridium Greaves (Exalted):
Armor (Leggings)
Serpentscale Greaves (Exalted):
Armor (Leggings)
Destroyer Leggings (Exalted):
Armor (Leggings)
Phoenix's Rebirth (Exalted):
Armor (Boots)
Phasewalk Boots (Exalted):
Armor (Boots)
Tombstalker (Exalted):
Armor (Boots)
Dread Cleaver (Superior):
Weapon (Melee - Axe)
Aquir Sabre (Superior):
Weapon (Melee - Sword)
Firebrand (Superior):
Weapon (Melee - Axe)
Silence (Superior):
Weapon (Melee - Scythe)
Flameblast (Superior):
Weapon (Magic - Cast)
Dust Devil (Superior):
Weapon (Magic - Channeled)
Archer's Hood (Superior):
Armor (Helmet)
Giant's Helm (Superior):
Armor (Helmet)
Burial mask (Superior):
Armor (Helmet)
The Darkeater (Superior):
Armor (Chestplate)
Knight's Blessing (Superior):
Armor (Chestplate)
Emperor's Platemail (Superior):
Armor (Chestplate)
Crystal Plateskirt (Superior):
Armor (Leggings)
Snakeskin Leggings (Superior):
Armor (Leggings)
Dark Chainmail (Superior):
Armor (Leggings)
Abysswalker (Superior):
Armor (Boots)
Snowfall Boots (Superior):
Armor (Boots)
Unchained Horror (Superior):
Armor (Boots)
Cursed Saber (Rare):
Weapon (Melee - Sword)
Battleaxe (Rare):
Weapon (Melee - Axe)
Runic Greataxe (Rare):
Weapon (Melee - Axe)
Chilling Winds (Rare):
Weapon (Magic - Channeled)
Robber's Hood (Rare):
Armor (Helmet)
Vampiric Crown (Rare):
Armor (Helmet)
Blessed Chestplate (Rare):
Armor (Chestplate)
Barbarian Tunic (Rare):
Armor (Chestplate)
Rotting Bonemail (Rare):
Armor (Chestplate)
Dark Leggings (Rare):
Armor (Leggings)
Caster's Robe (Rare):
Armor (Leggings)
Strider Boots (Rare):
Armor (Boots)
Frightwalker (Rare):
Armor (Boots)
Splash Attack (Uncommon):
Weapon (Magic - Cast)
Fire Tendrils (Uncommon):
Weapon (Magic - Channeled)
Harvest Winds (Uncommon):
Weapon (Magic - Channeled)
Armor (Chestplate)
* Protection X, Projectile Protection X
* You have 10.0 gold hearts for every level of Haste.
* Gain Speed equal to your level of Haste.
The Chameleon (Iridescent):
Armor (Leggings)
* +15.0 Maximum health.
* 50% chance to gain Invisibility for 3.0s whenever you take damage.
* Gain a random positive effect for 5.0s every second while invisible.
Goresnarl (Exalted):
Weapon (Melee - Axe)
* No Base Attack Damage
* 50% status effect chance.
* Deals 15.0 Bleed damage over a period of 3.0s.
* Adds 250.0-400.0 physical damage to all melee attacks.
Slugbringer (Exalted):
Weapon (Melee - Sword)
* Smite LX
* 10% status effect chance.
* Deals 30.0 Bleed damage over a period of 3.0s.
* Deals 60.0 Toxin damage over a period of 3.0s.
Frostwraith Blade (Exalted):
Weapon (Melee - Sword)
* Sharpness CD
* +75% attack speed.
* Adds 10.0 Chaos damage to all melee attacks.
* 30% chance to freeze enemies for 5.0s with melee attacks.
Ether Reaver (Exalted):
Weapon (Melee - Scythe)
* Smite XXV, Sharpness C
* +60% attack speed.
* Adds 50.0-100.0 damage to all melee attacks.
* You have Fire Resistance (Refreshes every 5.0s).
Ranger's Cap (Exalted):
Armor (Helmet)
* Projectile Protection XV
* +25% movement speed.
* Adds 25.0-75.0 damage to all ranged/magic attacks.
Aquir Greathelm (Exalted):
Armor (Helmet)
* Protection XV
* +15.0 maximum health.
* Adds 50.0-100.0 damage to all melee attacks.
Spectre Hood (Exalted):
Armor (Helmet)
* Protection X, Projectile Protection X
* +15% movement speed
* +10.0 maximum health.
* Adds 25.0 damage to all your attacks.
Rage Unbound (Exalted):
Armor (Helmet)
* Protection XX
* Adds 5.0 Chaos damage to all melee attacks.
* Restore 5.0 health whenever you hit an enemy.
Crown of Dusk (Exalted):
Armor (Helmet)
* Protection V
* -40% movement speed.
* Adds 10.0 Chaos damage to all attacks.
Crystal Breastplate (Exalted):
Armor (Chestplate)
* Protection XX, Projectile Protection XX, Blast Protection XX
* -80% movement speed.
* You have Resistance IV (Refreshes every 5.0s).
The Brazen Bull (Exalted):
Armor (Chestplate)
* Protection X, Projectile Protection X
* +10.0 maximum health.
* 20% chance for your attacks to Ignite enemies for 5.0s.
Yeti's Pelt (Exalted):
Armor (Chestplate)
* Protection XV
* +10.0 maximum health.
* 20% chance for your attacks to Freeze enemies for 5.0s.
Heartbound Tunic (Exalted):
Armor (Chestplate)
* Projectile Protection XV
* -10% movement speed.
* +15.0 maximum health.
* Restore 6.0 health every second.
Channeler's Garb (Exalted):
Armor (Leggings)
* Projectile Protection XX
* +20% movement speed.
* Set your gold hearts to 20.0 (Refreshes every 9.0s).
Iridium Greaves (Exalted):
Armor (Leggings)
* Blast Protection XV
* +10.0 maximum health.
* Restore 5.0 health whenever you hit an enemy.
* Restore 5.0 health whenever you take damage.
Serpentscale Greaves (Exalted):
Armor (Leggings)
* Projectile Protection X, Blast Protection X
* +10.0 maximum health.
* Adds 15.0 damage to attacks for every level of Speed.
Destroyer Leggings (Exalted):
Armor (Leggings)
* Protection X, Projectile Protection X
* +10.0 maximum health
* Adds 5.0 Chaos damage to all melee attacks.
* Adds 25.0-75.0 damage to all melee attacks.
Phoenix's Rebirth (Exalted):
Armor (Boots)
* Depth Strider X, Feather Falling X
* +30% movement speed.
* +15.0 maximum health.
* You have Fire Resistance (Refreshes every 5.0s).
Phasewalk Boots (Exalted):
Armor (Boots)
* Depth Strider X, Feather Falling X
* +90% movement speed.
* You have Resistance III (Refreshes every 5.0s).
* Restore 5.0 health every second.
Tombstalker (Exalted):
Armor (Boots)
* Depth Strider X, Feather Falling X
* +50% movement speed.
* +10.0 maximum health.
* Adds 5.0 Chaos damage to all ranged/magic attacks.
Dread Cleaver (Superior):
Weapon (Melee - Axe)
* Smite X, Sharpness L
* +50% attack speed.
* 25% chance to inflict 30.0 Bleed damage over a period of 1.5s.
Aquir Sabre (Superior):
Weapon (Melee - Sword)
* Sharpness C
* +75% attack speed.
* 30% chance for your melee attacks to Freeze enemies for 5.0s.
Firebrand (Superior):
Weapon (Melee - Axe)
* No Base Attack Damage
* 100% status effect chance.
* Deals 500.0 Burning damage over a period of 2.5s.
* Status effects cannot stack.
Silence (Superior):
Weapon (Melee - Scythe)
* No Base Attack Damage
* Deals 10.0 Chaos damage whenever you hit an enemy.
Flameblast (Superior):
Weapon (Magic - Cast)
* Cast Speed: Average
* Charge Speed: Average
* Base Damage: 25.0x5
* Bolts are unaffected by gravity.
* 30% Critical strike chance.
* 2.5x damage on critical hit.
Dust Devil (Superior):
Weapon (Magic - Channeled)
* Channel Speed: Very Fast
* Base Damage: 20.0
* 20% chance to inflict Slowness on enemies for 3.0s.
Archer's Hood (Superior):
Armor (Helmet)
* Projectile Protection X
* +20% movement speed.
* Adds 25.0 damage to all ranged/magic attacks.
Giant's Helm (Superior):
Armor (Helmet)
* Protection X, Blast Protection X, Projectile Protection X
* -50% movement speed.
* +10.0 maximum health.
* Adds 50.0 damage to all melee attacks.
Burial mask (Superior):
Armor (Helmet)
* Protection VIII, Projectile Protection VIII
* +15% movement speed.
* 30% chance to set your gold hearts to 10.0 for up to 5.0s whenever you attack an enemy.
* Adds 15.0 damage to all your attacks.
The Darkeater (Superior):
Armor (Chestplate)
* Protection IX, Projectile Protection IX
* Adds 2.0 Chaos damage to all attacks.
* Restore 3.0 health whenever you hit an enemy.
Knight's Blessing (Superior):
Armor (Chestplate)
* Protection X
* +20% movement speed.
* +10.0 maximum health.
* Restore 2.0-4.0 health whenever you hit an enemy.
Emperor's Platemail (Superior):
Armor (Chestplate)
* Protection VIII, Projectile Protection VIII
* +15.0 maximum health.
* Restore 4.0 health whenever you take damage.
Crystal Plateskirt (Superior):
Armor (Leggings)
* Protection X, Fire Protection X, Blast Protection X, Projectile Protection X
* -5.0 maximum health.
* You have Resistance II (Refreshes every 5.0s).
Snakeskin Leggings (Superior):
Armor (Leggings)
* Projectile Protection XV
* +30% movement speed.
* +10.0 maximum health.
* Restore 4.0 health every second.
Dark Chainmail (Superior):
Armor (Leggings)
* Protection X, Projectile Protection X
* -25% movement speed.
* Adds 5.0 Chaos damage to all attacks.
Abysswalker (Superior):
Armor (Boots)
* Depth Strider X, Feather Falling V
* +25% movement speed.
* +10.0 maximum health.
* 10% chance to gain Speed X for 5.0s whenever you take damage.
Snowfall Boots (Superior):
Armor (Boots)
* Depth Strider V, Feather Falling X
* +60% movement speed.
* 10% chance for your attacks to Freeze enemies for 5.0s.
Unchained Horror (Superior):
Armor (Boots)
* Depth Strider V, Feather Falling V
* +30% movement speed.
* Adds 1.0 Chaos damage to all attacks for every 10 levels of Strength.
Cursed Saber (Rare):
Weapon (Melee - Sword)
* Sharpness XXXV
* +50% attack speed.
* Adds 2.0 Chaos damage to all melee attacks.
Battleaxe (Rare):
Weapon (Melee - Axe)
* Sharpness XL
* +35% attack speed.
* 20% chance to inflict 15.0 Bleed damage over a period of 1.5s.
Runic Greataxe (Rare):
Weapon (Melee - Axe)
* Sharpness C, Knockback II
* -30% attack speed.
* Adds 1.0 Chaos damage to all melee attacks.
* Restore 10.0 health whenever you attack an enemy.
Chilling Winds (Rare):
Weapon (Magic - Channeled)
* Channel Speed: Very Fast
* Base Damage: 10.0x3
* 10% chance to Freeze enemies for 5.0s.
Robber's Hood (Rare):
Armor (Helmet)
* Protection V
* +10% movement speed.
* Adds 10.0 damage to all ranged/magic attacks.
Vampiric Crown (Rare):
Armor (Helmet)
* Protection IV
* +8.0 maximum health.
* Restore 1.0 health whenever you hit an enemy.
Blessed Chestplate (Rare):
Armor (Chestplate)
* Protection VIII
* +5.0 maximum health.
* Restore 3.0 health whenever you take damage.
Barbarian Tunic (Rare):
Armor (Chestplate)
* Protection II, Projectile Protection V
* +5.0 maximum health.
* Adds 5.0 damage to all ranged/magic attacks.
* Adds 8.0 damage to all melee attacks.
Rotting Bonemail (Rare):
Armor (Chestplate)
* Protection IV, Projectile Protection IV
* +3.0 maximum health.
* +10% movement speed.
* Adds 15.0 damage to all attacks.
Dark Leggings (Rare):
Armor (Leggings)
* Protection VI, Projectile Protection III
* +5.0 maximum health.
* Adds 1.0 Chaos damage to all attacks.
Caster's Robe (Rare):
Armor (Leggings)
* No Enchantments
* +10% movement speed.
* Set your gold hearts to 10.0 (Refreshes once every 8.0s).
Strider Boots (Rare):
Armor (Boots)
* Depth Strider X
* +25% movement speed.
* +10.0 maximum health.
Frightwalker (Rare):
Armor (Boots)
* Feather Falling X
* +5.0 maximum health.
* 35% chance to gain Speed V and Jump Boots III for 5.0s after taking damage.
Splash Attack (Uncommon):
Weapon (Magic - Cast)
* Cast Speed: Average
* Charge Speed: Average
* Base Damage: 4.0x5
Fire Tendrils (Uncommon):
Weapon (Magic - Channeled)
* Channel Speed: Fast
* Base Damage: 10.0
* Ignites enemies on hit.
Harvest Winds (Uncommon):
Weapon (Magic - Channeled)
* Channel Speed: Very Fast
* Base Damage: 5.0
* Bolts are unaffected by gravity.
- The Event Horizon (Iridescent):
- Now gives Strength 100 while equipped with the Titan set (up from 50).
- Now gives Strength 200 when you hit a monster/boss while equipped with the Dragonscale Set (up from 100).
- The Reaper (Iridescent):
- No longer obtainable from the final Labyrinth chest.
- Base damage reduced to 350.0 (from 450.0).
- Damage now decreases by 80% per second in the air (from 50%).
- This affects all versions of the item--including legacy variants.
- Tome of Madness (Iridescent) | No longer gives Strength due to the Void armor rework.
- Subjugation (Unique) | Status chance increased to 75% (from 50%).
- Vraast's Chains (Unique) | Status chance increased to 50% (from 25%).
- Aspect of Sorrow (Unique) | Now fully restores health once every 5.0s (from 8.0s).
- Y'razotj's Fist (Unique) | Now deals 10.0x damage on critial hit (from 5.0x).
- Y'razotj's Head (Unique):
- Now considered a channeling spell.
- Restoration on hit increased to 10.0 HP (from 2.0 HP).
- Inferno (Unique):
- Base damage increased to 750.0 (from 500.0).
- Can now recharge while unequipped, similar to bows found in the rifts.
- Runic Greatsword (Legendary) | Base damage increased to 1500.0 (from 500.0).
- The Serpent's Fang (Legendary):
- Melee damage increased to 250.0 (from 75.0).
- Magic damage increased to 75.0 (from 40.0).
- Now has 35% critical strike chance.
- Now deals 3.0x damage on critical hit.
- Melee attacks with this weapon now freeze enemies for up to 5.0s.
- Magic attacks with this weapon no longer inflict Slowness.
- Unity (Exalted) | Strength increased to 10 (from 4). Attack strength increased to 50 (from 10).
- Increased Venrok's health to 1000 (from 500).
- Increased Brutus' health to 1250 (from 600).
- Increased Y'razotj's health to 3500 (from 2250).
- Decreased Y'razotj's melee damage by 250 per hit.
- Increased Rith's health to 2250 (from 1500).
- Increased Kef's health to 1750 (from 1000).
- Increased Kef's basic attack damage to 500 (from 250).
- Increased Aquir Sentinel's health to 3500 (from 2000).
- Decreased Izenryl's health to 75000 (from 125000).
- Treasure chests will no longer contain items over 1 tier higher than the area they're in.
- Corrupted items will no longer appear before bosses in the Trials and will now drop in a similar pattern to Iridescent items.
- Blacksmith item prices in the Trials and the Labyrinth have effectively been doubled.
- All Singularity helm variants now share the same droprate.
- Added new lines to every boss in the Labyrinth and the Trials.
- Added over a dozen new treasure chests to the Labyrinth.
- Greatly improved the design, layout, and aesthetic of the fourth zone in the Labyrinth.
- Changed the color on Elder Sludge name tags to differentiate them between normal Toxic Sludges.
- Venrok will no longer spawn tornadoes based on his remaining health. Instead he will spawn exactly one tornado which lasts 10 seconds every 20 seconds.
- Brutus will no longer spawn blood explosions based on his remaining health. Instead he will spawn exactly one explosion which lasts 5 seconds every 10 seconds.
- Y'razotj will no longer ignite players infinitely upon melee attack.
- Y'razotj's suffix has been changed to "The Scourge" (instead of "The Destroyer").
- Rith will now summon Kef 5 seconds after he has spawned.
- The Architect's clones now have darker nametags in order to make it easier to differentiate which one is the real Architect.
- The Architect's clones will now disappear 10 seconds after being spawned. However, they will be spawned at a much higher frequency than before.
- The Architect's death orbs will now disappear after 15 seconds instead of persisting for the entirety of the fight.
- The Architect will no longer make skeleton noises when attacked. Instead, it will sound similar to the new Titans.
- Reworked The Architect's Slam Attack particle effect. It should look significantly nicer now.
- Vraast will now spawn less minions. (From 2 to 1 of each type in phase 1, 3 to 2 of each type in phase 2).
- Vraast's minions will now be invicible but disappear after 10-15 seconds.
- Glacial Spirits now use the Baby Zombie base mob type (instead of Husk).
- Freeze will now be displayed as light blue on items with its effect.
- All Armor sets now properly display the "Unbreakable" tag under the enchantments.
- Treasure chests in the labyrinth will now have a 30% chance to give 5x of the currency corresponding to its tier.
- Enemies will no longer drop currency lower than the area they are in (e.g. Rift monsters won't drop silver coins, etc.)
- Hunter's Covenant currency items will now drop from enemies in the Trials and the Rifts.
- Fixed some serious lag issues with damage holograms.
- Fixed enemies on the 4th floor of the Labyrinth wearing Armor with no enchantments.
- Fixed archers on the 4th floor targetting players who were not in line-of-sight.
- Fixed Venrok's basic magic attack causing lag by spawning more particles than intended.
- Fixed bosses repeating the same line multiple times when hit by a multi-projectile attack.
- Fixed Rith spawning multiple Kef's when attacked by a weapon that fires multiple projectiles.
- Fixed bosses in the Trials not dropping any Corrupted items.
- Fixed certain bosses not activating their attack phases immediately after being spawned.
- Fixed lore size/formatting on numerous items.
Last edited: