Legacy Update 2.0.7

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Originally posted on November 25th, 2017.

===ARYNTIUS 2.0.7 - THE ETERNAL PATH===

This is a relatively large update for 2.0 that tackles many issues on the server while also adding several new items. Noteworthy amongst these are significant reworks/buffs to many Iridescent items. The changelog below also summarizes previous changes strewn across the last week.

===NEW ITEMS===
  • Accessory: The Moonstone (Iridescent) - If equipped with Redeemer's armor: Instantly refresh your gold hearts whenever you hit a monster/boss.
  • Accessory: Tome of Madness (Iridescent) - If equipped with Void armor, gain Regen. X and Strength LXXX (80). Whenever you hit a monster/boss, fully restore your normal and gold hearts.
  • Armor: Singularity Veil (Iridescent) - Helmet. +30% movement speed while equipped. Set Bonus: Whenever you hit an enemy monster/boss, set your gold hearts to 50.0 for 20.0 seconds.
  • Armor: Singularity Bascinet (Iridescent) - Helmet. +20.0 HP, -20% movement speed while equipped. Set Bonus: Strength C (100). Whenever you hit an enemy monster/boss, fully restore your health.
  • Armor: Aspect of Sorrow (Legendary) - Helmet. Protection XX, +20.0 HP, -20% movement speed. Instantly heal to full health every 10.0 seconds.
  • Armor: Aspect of Hatred (Legendary) - Helmet. Protection XX, +10.0 HP. +80% knockback resist. Regeneration X, Speed V.
  • Armor: Aspect of Cunning (Legendary) - Helmet. Protection XX, +40% movement speed. Set your gold hearts to 30.0.
  • Armor: Aspect of Wrath (Legendary) - Helmet. Protection XX, +10.0 while equipped. +40% movement speed. Haste X, Strength L.
===CHANGES===
  • Venrok's tornadoes now last 10.0 seconds (down from 30.0).
  • Venrok's tornadoes now deal 10.0 damage/second (down from 40.0 damage/second).
  • Venrok's one-shot attacks now deal 400.0 flat damage instead of instantly killing the player.
  • Reduced the number of particles in Brutus' boss fight due to performance issues.
  • Fallen Hero's melee damage increased to 1250.0 (up from 500.0).
  • Y'razotj will now hold 2x Dragon's Wrath instead of 2x Titan Blade.
  • Tweaked Hunter's Covenant titles to be more aesthetically pleasing.
  • Added Aspect Helms to their respective Trials boss' drop tables (e.g. Aspect of Sorrow from Y'razotj, etc.)
  • Completely removed Constitution system. Players will now all have 10.0 HP. Equipment will be changed/buffed to compensate for this.
  • /feed has been moved to the Noble rank.
  • /back has been moved to the Ascendant rank.
  • /stack has been moved to the Deity rank.
  • Removed /tp from all ranks due to abusive behavior. We have plans to replace this with a party system later on.
  • Abyssal Skean (Iridescent) drop rate decreased to 0.1% (from 0.2%).
  • Singularity Armor (Iridescent) drop rate decreased to 0.2% (from 0.5%).
  • Singularity Crown (Iridescent) set bonus now restores 8.0 HP (up from 4.0 HP).
  • The Slow Death (Iridescent) damage cap increased to 99999.0 (up from 1500.0). Now gains 500.0 damage per second in air (up from 50.0). Reload speed and fire rate have been halved. Drop rate decreased to 0.1% (from 0.5%).
  • Jhin's Rifle (Iridescent) headshot damage increased to 4444.0 (up from 444.0). Base damage increased to 44.0 (from 4.0). Reload speed and fire rate have been halved. Drop rate decreased to 0.2% (from 0.5%).
  • The Grenadier (Iridescent) maximum damage increased to 20000.0 (up from 900.0). Drop rate decreased to 0.1% (from 0.5%).
  • Paladin's Shield (Iridescent) maximum HP increased to +20.0/+40.0 (up from +10.0/+20.0). Drop rate decreased to 0.15% (from 0.5%).
  • Spirit Offering (Legendary) maximum HP increased to +20.0 (up from +10.0).
  • Stampede Boots (Legendary) effect removed. Added new effect: +80% movement speed. Now gives +10.0 HP (up from +5.0).
  • Dragonscale Helm (Legendary) health bonus changed to +10.0 HP (from +5.0 HP)
  • Dragonscale Boots (Legendary) health bonus changed to +10.0 HP (from +5.0 HP)
  • Dragonscale Armor's Set Bonus has been changed to Strength L + Haste IV.
  • Dragon's Heart (Legendary) first effect changed to "Gain Regen. X if this is equipped with the Dragonscale armor set."
  • Hatred of the Void (Legendary): Strength increased to XL (40), (from 10). Now gives +20.0 HP while equipped.
  • Void Armor (Legendary): Set bonus gold hearts increased to 40.0 (from 30.0).
  • Dagger of Night (Uncommon) debuff reduced to -3.0 HP (from -7.0 HP).

===REWORKS===
  • Titan Blade (Legendary): Now has Sharpness D (500), +50% attack speed, +10.0 HP in off hand, and +20.0 HP in main hand.
  • Titan Armor (Legendary):
    • SET BONUS: Regeneration X. (Up from Resist. IV, Regen. IV)
    • HELMET: Now has +15.0 HP and Resist. IV.
    • CHESTPLATE: Now has +25.0 HP and +80% knockback resist.
    • LEGGINGS: Now has +25.0 HP and +80% knockback resist.
    • BOOTS: Now has +15.0 HP and Fire Resist.
  • Redeemer's Armor (Legendary):
    • SET BONUS: +60.0 Gold Hearts. (Up from +40.0). Negative hearts completely removed.
    • HELMET: Now has +30% movement speed.
    • CHESTPLATE: Now has +30% movement speed.
    • LEGGINGS: Now has +30% movement speed.
    • BOOTS: Now has +30% movement speed.
  • The Event Horizon (Iridescent):
    • Effect 1 changed to: Strength L + Speed IV. (From Regen. X + Speed IV).
    • Effect 2 changed to: Set your gold hearts to 50.0. (Up from 40.0)
    • Effect 3 changed to: Set your gold hearts to 80.0. (Up from 70.0)
    • Effect 4 changed to: Whenever you attack an enemy monster/boss, gain Strength C (100).
  • Singularity Armor (Iridescent):
    • SET BONUS: Now depends solely on the effect of the helmet variant equipped (listed earlier in the changelog).
    • CHESTPLATE: HP bonus increased to 30.0 (up from 15.0).
    • LEGGINGS: No changes.
    • BOOTS: HP bonus increased to 10.0 (up from 7.5). Movement speed increased to +80% (up from +60%).
===BUG FIXES===
  • Fixed significant server crashing issues.
  • Fixed some incorrect shop messages.
  • Fixed a few typos in item lores.
 
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