Originally posted on December 4th, 2018
INTRODUCTION
In update 2.3.5, we will be reducing the maximum possible health on numerous items in the endgame. Along with this, some bosses have gotten some damage changes as well. This will hopefully make all fights less reliant on random one-shot moments and better reward player skill.
We have also retired notable items from the drop tables to keep Aryntius fresh and balanced. Details and a full list of all changes can be found below.
HEALTH CHANGES
Lately, new items in Aryntius have been released with the intention of endgame viability. This has led to dozens of powerful items being created that have both unique, deadly effects and high levels of maximum health, with the average new Iridescent item possessing 20.0 maximum health.
This has trivialized building defenses as players easily obtained both from the same sources (especially in the off hand) and led to several instances of damage creep from enemies, causing the server to feel like a lottery of random one-shot attacks instead of a series of strategic battles.
We have lowered the amount of maximum health on various powerful items to encourage players to choose whether they want a defensive or aggressive playstyle instead of relying on "best-in-slot" items.
These items have had their maximum health reduced slightly:
Some items have been extremely problematic for balance, becoming either extremely overpowered or completely useless depending on the changes made. This polarizing property was unfortunately, based on the items' original designs and therefore impossible to change.
Our best solution, then, was to remove the items from the drop tables that potentially threatened balance. Players that already own these items would be unaffected, but new players would have a harder time acquiring these and this would stabilize gameplay balance over time.
The following items will be retired from the drop tables:
INTRODUCTION
In update 2.3.5, we will be reducing the maximum possible health on numerous items in the endgame. Along with this, some bosses have gotten some damage changes as well. This will hopefully make all fights less reliant on random one-shot moments and better reward player skill.
We have also retired notable items from the drop tables to keep Aryntius fresh and balanced. Details and a full list of all changes can be found below.
HEALTH CHANGES
Lately, new items in Aryntius have been released with the intention of endgame viability. This has led to dozens of powerful items being created that have both unique, deadly effects and high levels of maximum health, with the average new Iridescent item possessing 20.0 maximum health.
This has trivialized building defenses as players easily obtained both from the same sources (especially in the off hand) and led to several instances of damage creep from enemies, causing the server to feel like a lottery of random one-shot attacks instead of a series of strategic battles.
We have lowered the amount of maximum health on various powerful items to encourage players to choose whether they want a defensive or aggressive playstyle instead of relying on "best-in-slot" items.
These items have had their maximum health reduced slightly:
- Vraast's Chains (Legendary)
- Maximum Health reduced to 15.0 (from 20.0).
- Sahuvar's Mind (Legendary)
- Maximum Health reduced to 15.0 (from 20.0).
- The Rat King (Legendary)
- Maximum Health reduced to 15.0 (from 20.0).
- The Stormcaller (Legendary)
- Maximum Health reduced to 15.0 (from 20.0).
- Lightning Legs (Legendary)
- Maximum Health reduced to 15.0 (from 20.0).
- Eye of the Void (Iridescent)
- Maximum Health reduced to 15.0 (from 20.0).
- The Hydra (Iridescent)
- Maximum Health reduced to 35.0 (from 40.0).
- Phoenix Heart (Iridescent)
- Maximum Health reduced to 15.0 (from 20.0).
- Hydrascale Platemail (Iridescent)
- Maximum Health reduced to 15.0 (from 20.0).
- The Unmovable Object (Iridescent)
- Maximum Health reduced to 15.0 (from 20.0).
- Juggernaut's Greathelm (Iridescent)
- Maximum Health reduced to 15.0 (from 20.0).
- Juggernaut's Cuirass (Iridescent)
- Maximum Health reduced to 15.0 (from 20.0).
- Juggernaut's Platelegs (Iridescent)
- Maximum Health reduced to 15.0 (from 20.0).
- Juggernaut's Sabatons (Iridescent)
- Maximum Health reduced to 15.0 (from 20.0).
- Ambition (Legendary)
- Maximum Health reduced to 25.0 (from 50.0).
- Izenryl's Thoughts (Legendary)
- Maximum Health reduced to 15.0 (from 30.0).
- Infernal Rage (Legendary)
- Maximum Health reduced to 10.0 (from 20.0).
- Sniper Scope (Iridescent)
- Maximum Health reduced to 10.0 (from 20.0).
- The Art of War (Iridescent)
- Maximum Health reduced to 10.0 (from 20.0).
- Divine Peregrine (Iridescent)
- Maximum Health reduced to 10.0 (from 20.0).
- Icetomb Cuirass (Corrupted)
- Maximum Health reduced to 20.0 (from 30.0).
- Icetomb Greaves (Corrupted)
- Maximum Health reduced to 20.0 (from 30.0).
- Mind Shield (Mythic)
- Maximum Health reduced to 10.0 (from 20.0).
- Mountainstride (Mythic)
- Maximum Health reduced to 20.0 (from 30.0).
- Rimestride (Legendary)
- Force of Nature (Iridescent)
- Unending Solstice (Iridescent)
- Charm of Purpose (Iridescent)
- Eternal Catalyst (Iridescent)
Some items have been extremely problematic for balance, becoming either extremely overpowered or completely useless depending on the changes made. This polarizing property was unfortunately, based on the items' original designs and therefore impossible to change.
Our best solution, then, was to remove the items from the drop tables that potentially threatened balance. Players that already own these items would be unaffected, but new players would have a harder time acquiring these and this would stabilize gameplay balance over time.
The following items will be retired from the drop tables:
- Death's Door
- Tome of Madness
- Singularity Veil
- Singularity Bascinet
- Singularity Crown
- Singularity Carapace
- Singularity Greaves
- Singularity Boots
- Sorrow of the Void
- Hatred of the Void
- Cunning of the Void
- Wrath of the Void
- Tome of Madness
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