Legacy Content Update 2.3.2 - Maugri's Atlas Pt. 3

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Originally posted on November 9th, 2018.

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===ARYNTIUS UPDATE 2.3.2 - MAUGRI'S ATLAS===

This is the final part of the three major content updates in the 2.3.X cycle. It adds the last 4 new areas and changes some fundamentals about the tier system.

===NEW ADDITIONS===

Added the final 4 areas of the Atlas. These are significantly more challenging than any of the previous tiers.

===NEW ITEMS===

We have added 12 new Unique items this update, along with 2 new Iridescent items. As usual, a list can be found in the spoiler tag.
Whole Hog (Iridescent):
Weapon (Ranged)
  • Type: Scattergun
  • Ammo: Iron Nugget
  • Speed: Very Fast
  • Base Damage: 75.0x8
  • 20% critical strike chance.
  • 4.0x critical multiplier.
  • 100% increased knockback.
  • Knockback from this weapon cannot be resisted.

Turtle Shield (Iridescent):
Accessory (Shield)
  • You have Resistance V while a total of 6 Turtle Shields is equipped.
    (Refreshes once every 10.0 seconds).

Maugri's Rumination (Legendary)
Accessory (Off-hand)
  • +20.0 maximum health.
  • Restore 7.5 health per second.
  • Restore 5.0 health to all players within 20 blocks once every second.

The Stinger (Legendary):
Weapon (Ranged)
  • Type: Rifle
  • Ammo: Iron Nugget
  • Fire Rate: Very Fast
  • Base Damage: 80.0
  • Burst Fire (3 shots).
  • 25% critical strike chance.
  • 8.0x critical multiplier.

Tigris Aquira (Legendary):
Weapon (Ranged)
  • Type: Shotgun
  • Ammo: Gold Nugget
  • Fire Rate: Very Fast
  • Base Damage: 200.0x16
  • Shots deal 50% less damage for every second in air.
  • Crouching reduces recoil and bullet spread.

Soulfire (Legendary):
Weapon (Magic)
  • Cast Speed: Very Fast
  • Charge Speed: Average
  • Base Damage: 90.0x10
  • 35% critical strike chance.
  • 8.0x critical multiplier.

Maugri's Leadership (Legendary):
Weapon (Melee - Sword)
  • Sharpness D
  • +60% attack speed.
  • Restore 10.0 health whenever you hit an enemy.
  • Restore 10.0 health to all players within 20 blocks whenever you hit an enemy.

Prisoner's Chains (Legendary):
Armor - Chestplate
  • Projectile Protection XX
  • +15.0 maximum health.
  • Adds 100.0-250.0 damage to all ranged/magic attacks.
  • Adds 250.0-400.0 damage to all melee attacks.

Petrus Anulla (Legendary):
Armor - Chestplate
  • Projectile Protection XX
  • +15.0 maximum health.
  • Restore 50.0 health over a period of 10.0s whenever you take damage.

Emberheart (Legendary):
Armor - Chestplate
  • Projectile Protection XX
  • +15.0 maximum health.
  • Restore 12.5 health whenever you hit an enemy.
  • 50% chance for your attacks to deal 500.0 Burning damage over a period of 2.5s.

The First Spark (Legendary):
Armor - Leggings
  • Blast Protection XX
  • +15.0 maximum health.
  • Restore 20.0 health whenever you hit an Ignited enemy.
  • Adds 35.0 Chaos damage to all attacks against Ignited enemies.

Exile's Path (Legendary):
Armor - Boots
  • Depth Strider X, Feather Falling X
  • +35% movement speed.
  • +15.0 maximum health.
  • You have Void Pact while you are affected by Slowness.

Petrus' Tenacity (Legendary):
Armor - Boots
  • Depth Strider X, Feather Falling X
  • +50% movement speed.
  • +15.0 maximum health.
  • You are immune to Weakness.
  • Adds 200.0-350.0 damage to all melee attacks.

Maugri's Advance (Legendary):
Armor - Boots
  • Depth Strider X, Feather Falling X
  • +80% movement speed.
  • +15.0 maximum health.
  • Restore 3.0 health every second for every level of Regeneration.
    (Up to 30.0 per second from Regeneration X).
===BALANCE CHANGES/REWORKS===
  • The Slow Death (Iridescent):
    • Now fires 4 projectiles (instead of 1).
    • Now holds 4 ammo per magazine (instead of 1).
    • Fire rate increased by 50%.
    • Projectile speed reduced by 50%.
  • The Inquisitor (Iridescent)
    • Gold hearts increased to 40.0 (from 30.0).
  • Jewel of Earth (Corrupted):
    • No longer grants Resist. IV.
    • No longer causes Wither X.
  • Jewel of Water (Corrupted)
    • Weakness increased to C (from X).
  • Icetomb Crown (Corrupted)
    • Added damage reduced to 650.0 (from 800.0).
  • Icetomb Cuirass (Corrupted):
    • No longer removes Regeneration.
    • Now removes gold hearts.
  • Icetomb Greaves (Corrupted):
    • No longer removes gold hearts.
    • Now removes Regeneration.
  • Icetomb Sabatons (Corrupted)
    • Movement speed increased to 60% (from 40%).
  • Mid-tier Atlas enemies will now regenerate 2% of their maximum life per second.
  • End-tier Atlas enemies will now regenerate 5% of their maximum life per second.
  • Mini-bosses will no longer regenerate life.
  • Rift Mini-boss maximum life has been increased to 4000.0 (from 1750.0).
===OTHER CHANGES===
  • Merged the Unique and Legendary tiers. Numerous normal Legendary items have been made legacy. A full list can be found in this manifesto at [this link].
  • Titan Armor Set (Legendary)
    • Now has a 15% chance to drop a piece from Y'razotj.
  • Dragonscale Armor Set (Legendary)
    • Now has a 10% chance to drop a piece from Rif and Kef.
  • Redeemer's Armor Set (Legendary)
    • Now has a 15% chance to drop a piece from the Ancient Sentinel.
  • Judgement (Ascended)
    • No longer requires Skyforge Greataxe to be crafted.
  • Singularity Herald (Ascended)
    • No longer requires Singularity Rift to be crafted.
  • Removed Wilted Rose from the drop tables. Legacy variants will continue to function.
  • Changed the name colors of monsters in the atlas to be more unified with the Trials.
  • Changed the name colors of monsters in the rifts to be more unified with the Trials.
  • Minibosses in the Trials will no longer have boss bars.
  • Boss spawn time had been reduced to 90 seconds (from 120 seconds).
===BUG FIXES===
  • Fixed numerous weapons having their damage symbols displayed at the end instead of the beginning.
  • Fixed Vraast's ice bolts freezing the wrong target when fighting 2 or more players.
  • Fixed Brutus dealing significantly more Bleed damage than intended.
  • Fixed numerous enemies not properly inflicting Ignite.
  • Fixed Sahuvar's damage-over-time sometimes not applying.
  • Fixed Ancient Sentinel not firing a beam at enemies.
  • Fixed numerous Guardian AI issues.
 
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