Originally posted on October 20th, 2018.
===ARYNTIUS UPDATE 2.3.1 - MAUGRI'S ATLAS===
This is the second of three major content updates in the 2.3.X cycle. It adds 5 new areas of the 16 total new areas and the brand new city of Caeron, situated in the ruins of an ancient Aquir basin.
===MAJOR ADDITIONS===
We have added 15 new Unique items, 24 new Mythic items, and several new Iridescent items this update.
A list can be found below, under the spoiler tag.
===BALANCE CHANGES/REWORKS===
===ARYNTIUS UPDATE 2.3.1 - MAUGRI'S ATLAS===
This is the second of three major content updates in the 2.3.X cycle. It adds 5 new areas of the 16 total new areas and the brand new city of Caeron, situated in the ruins of an ancient Aquir basin.
===MAJOR ADDITIONS===
- Added the city of Caeron, with over 20 new NPCs--each with unique dialogue, shops, and questlines.
- Added a brand new fast travel menu which can be accessed by any player using /travel, /fasttravel, /quicktravel, /ft, and /qt.
- Added the next 5 areas of the Atlas with noticeably harder monsters and better loot.
- Added a new tier of items: Mythic. This tier is situated between Exalted and Legendary and serves to bridge the gap between the leveling process and the endgame grind.
- Added the Possessed Cart, a new enemy in the tutorial area.
- Added several new aliases for the item rarity menu: /itemtiers, /tiers, and /tier.
- Added several new aliases for the item type menu: /itemtype, /types, /identify, and /id.
- Added new warps for each city. /warp Vyrdano, and /warp Caeron.
- Added craftable Longbows which can be obtained from the Fletcher in Vyrdano. (Craftable catalysts have been moved to a new trader in Caeron).
We have added 15 new Unique items, 24 new Mythic items, and several new Iridescent items this update.
A list can be found below, under the spoiler tag.
===IRIDESCENT ITEMS===
Death's Harp (Iridescent):
Weapon (Magic)
Force of Nature (Iridescent):
Armor (Helmet)
The Art of War (Iridescent):
Armor (Leggings)
Charm of Purpose (Iridescent):
Accessory (Hybrid)
Runeleaf Scythe (Unique):
Weapon (Melee - Hoe)
Coalescence (Unique):
Weapon (Magic - Channeled)
Mountain Cleaver (Unique):
Weapon (Melee - Axe)
The Ram's Horn (Unique):
Weapon (Ranged - Sniper Rifle)
Hulaak's Warcry (Unique):
Weapon (Magic - Buff)
Vraast's Banner (Unique):
Accessory (Shield)
Runeleaf Crest (Unique):
Armor (Helmet)
The Azure Ring (Unique):
Armor (Helmet)
Stoneforge Greathelm (Unique):
Armor (Helmet)
Hulaak's Jaw (Unique):
Armor (Helmet)
Lightning Coil (Unique):
Armor (Chestplate)
Runeleaf Leggings (Unique):
Armor (Leggings)
Striking Fury (Unique):
Armor (Leggings)
Stoneforge Greaves (Unique):
Armor (Leggings)
Thunderstep (Unique):
Armor (Boots)
===OTHER ITEMS===
Spinal Tap (Mythic):
Weapon (Melee - Axe)
Occam's Razor (Mythic):
Weapon (Melee - Sword)
Fallen Ashes (Mythic):
Accessory (Hotbar)
Lifegain Soup (Mythic):
Accessory (Hotbar)
Horned Helmet (Mythic):
Armor (Helmet)
Mind Shield (Mythic):
Armor (Helmet)
Bloodscreech (Mythic):
Armor (Helmet)
Golem Skull (Mythic):
Armor (Helmet)
Frostwraith Platemail (Mythic):
Armor (Chestplate)
Hatemail (Mythic):
Armor (Chestplate)
Frostburn Tunic (Mythic):
Armor (Chestplate)
Blighted Tunic (Mythic):
Armor (Chestplate)
Hopetassel (Mythic):
Armor (Leggings)
Corpse Shroud (Mythic):
Armor (Leggings)
Studded Skirt (Mythic):
Armor (Leggings)
Ragelust (Mythic):
Armor (Leggings)
Elemental Overload (Mythic):
Armor (Leggings)
Soulforge Boots (Mythic):
Armor (Boots)
Mountainstride (Mythic):
Armor (Boots)
Moonfury (Mythic):
Armor (Boots)
Windrusher (Mythic):
Armor (Boots)
Sludgestep (Mythic):
Armor (Boots)
Assassin's Acrimony (Superior):
Flask
Sentinel's Stability (Superior):
Flask
Rabbit's Rush (Superior):
Flask
Tanuki's Tenacity (Superior):
Flask
Death's Harp (Iridescent):
Weapon (Magic)
- Cast Speed: Average
- Charge Speed: Average
- Damage: 250.0x8
- On hit, gain Haste X and Speed X for 5.0s.
- Inflicts Shock, Freeze, and Ignite for up to 5.0s on hit.
Force of Nature (Iridescent):
Armor (Helmet)
- Protection XX
- +20.0 maximum health.
- Adds 100.0-250.0 damage to all attacks against Shocked enemies.
- Adds 100.0-250.0 damage to all attacks against Frozen enemies.
- Adds 100.0-250.0 damage to all attacks against Ignited enemies.
The Art of War (Iridescent):
Armor (Leggings)
- No Enchantments
- +20.0 maximum health.
- Restore 10.0-15.0 health whenever you hit an enemy.
- Adds 100.0 damage to attacks for every level of Resistance (up to 500.0 damage with Resistance V).
Charm of Purpose (Iridescent):
Accessory (Hybrid)
- Hotbar Stats:
- Enemies you attack are marked as Bleeding for 10.0s.
- Off-Hand Stats:
- +20.0 maximum health.
- Adds 250.0-400.0 damage against Bleeding enemies.
- You are immune to nonlethal damage while affected by Bleeding.
Runeleaf Scythe (Unique):
Weapon (Melee - Hoe)
- Sharpness M
- +75% attack speed.
- 20% chance to inflict 100.0 bleed damage over a period of 1.0s.
Coalescence (Unique):
Weapon (Magic - Channeled)
- Channel Speed: Very Fast
- Damage: 60.0x3
- Gain 25.0 extra damage for every level of Haste (up to 250.0 at Haste X).
Mountain Cleaver (Unique):
Weapon (Melee - Axe)
- Sharpness D, Knockback II
- +50% attack speed.
- Adds 15.0 damage to all melee attacks for every 10 Strength (up to 300.0 at Strength CC).
The Ram's Horn (Unique):
Weapon (Ranged - Sniper Rifle)
- Fire Rate: Very Slow
- Ammo: Gold Nugget
- Damage: 150.0
- Deals 10.0x damage on headshot.
- 200% increased knockback.
- Knockback from this weapon cannot be resisted.
Hulaak's Warcry (Unique):
Weapon (Magic - Buff)
- Radius: 20 blocks
- Cooldown: 30 seconds
- Players within radius gain Strength CC for 10.0s.
Vraast's Banner (Unique):
Accessory (Shield)
- While equipped in off-hand:
- +15.0 maximum health.
- 20% chance to freeze enemies for 5.0s with melee attacks.
- Restore 50.0 health whenever you hit a frozen enemy.
Runeleaf Crest (Unique):
Armor (Helmet)
- Protection XX
- +30% movement speed.
- +15.0 maximum health.
- You have Regeneration X (refreshes every 5.0s).
- Adds 150.0-300.0 damage to all melee attacks.
The Azure Ring (Unique):
Armor (Helmet)
- Protection XX
- +15.0 maximum health.
- Adds 75.0-150.0 damage to all ranged/magic attacks.
- You have Haste X (refreshes once every 5.0s).
Stoneforge Greathelm (Unique):
Armor (Helmet)
- Protection XX
- -50% movement speed.
- +15.0 maximum health.
- 35% chance to inflict Slowness IV for 5.0s with all your attacks.
- Adds 250.0 damage to all melee attacks against slowed enemies.
Hulaak's Jaw (Unique):
Armor (Helmet)
- Protection XX
- +15.0 maximum health.
- Adds 250.0-400.0 damage to all attacks against Frozen enemies.
- 25% chance for your ranged/magic attacks to freeze enemies for 5.0s
- 35% chance for your melee attacks to freeze enemies for 5.0s.
Lightning Coil (Unique):
Armor (Chestplate)
- Projectile Protection X, Blast Protection X
- +15.0 maximum health.
- Restore 10.0 health every second.
- 25% chance to Shock enemies within 5 blocks for 5.0s whenever you attack.
Runeleaf Leggings (Unique):
Armor (Leggings)
- Projectile Protection XX
- +15.0 maximum health.
- Restore 12.0 health whenever you hit an enemy with a melee attack.
- Restore 6.0 health whenever you hit an enemy with a ranged/magic attack.
Striking Fury (Unique):
Armor (Leggings)
- Projectile Protection XX
- +15.0 maximum health.
- 30% chance to gain Speed X for 15.0s whenever you take damage.
Stoneforge Greaves (Unique):
Armor (Leggings)
- Protection X, Projectile Protection X
- -50% movement speed.
- +15.0 maximum health.
- You are immune to Levitation.
- Adds 75.0-150.0 damage to all ranged/magic attacks.
Thunderstep (Unique):
Armor (Boots)
- Depth Strider X, Feather Falling X
- +50% movement speed.
- +15.0 maximum health.
- Adds 200.0-350.0 damage to all attacks against Shocked enemies.
===OTHER ITEMS===
Spinal Tap (Mythic):
Weapon (Melee - Axe)
- Sharpness D
- +60% attack speed.
- Adds 200.0-350.0 damage to all melee attacks.
- 30% chance to Ignite enemies for up to 5.0s.
- 30% chance to Freeze enemies for up to 5.0s.
Occam's Razor (Mythic):
Weapon (Melee - Sword)
- Sharpness D
- +75% attack speed.
- Adds 15.0 Chaos damage to all melee attacks.
Fallen Ashes (Mythic):
Accessory (Hotbar)
- Inflicts Slowness I on enemy monsters/bosses you attack for up to 10.0s.
Lifegain Soup (Mythic):
Accessory (Hotbar)
- Whenever you hit an enemy monster/boss, gain Regeneration V for up to 10.0s.
Horned Helmet (Mythic):
Armor (Helmet)
- Protection XV, Projectile Protection XV
- +15.0 maximum health.
- You have Strength LXV (Refreshes every 8.0s).
- Adds 25.0-75.0 damage to all melee attacks.
Mind Shield (Mythic):
Armor (Helmet)
- Protection XX
- +30% movement speed.
- +20.0 maximum health.
- Set your gold hearts to 40.0 for 10.0s once every 5.0s.
Bloodscreech (Mythic):
Armor (Helmet)
- Protection XX
- +10.0 maximum health.
- 50% chance for your melee attacks to deal 30.0 bleed damage over a period of 1.5s.
- 25% chance for your melee attacks to deal 60.0 bleed damage over a period of 1.5s.
Golem Skull (Mythic):
Armor (Helmet)
- Protection XV
- +10.0 maximum health.
- Adds 75.0-150.0 damage to all melee attacks.
- Adds 10.0 Chaos damage to all melee attacks.
Frostwraith Platemail (Mythic):
Armor (Chestplate)
- Protection XV, Projectile Protection XV
- +15.0 maximum health.
- 20% chance for your attacks to Freeze enemies for up to 5.0s.
- Adds 50.0-100.0 damage to all attacks against Frozen enemies.
Hatemail (Mythic):
Armor (Chestplate)
- Projectile Protection XX
- +15.0 maximum health.
- 20% chance for your attacks to Ignite enemies for up to 5.0s.
- Adds 50.0-100.0 damage to all attacks against Ignited enemies.
Frostburn Tunic (Mythic):
Armor (Chestplate)
- Projectile Protection XX
- +10.0 maximum health.
- Adds 50.0-100.0 damage to all attacks against Frozen enemies.
- Adds 50.0-100.0 damage to all attacks against Ignited enemies.
Blighted Tunic (Mythic):
Armor (Chestplate)
- Projectile Protection XX
- +10.0 maximum health.
- Adds 10.0 Chaos damage to all ranged/magic attacks.
- Adds 20.0 Chaos damage to all melee attacks.
Hopetassel (Mythic):
Armor (Leggings)
- Blast Protection XV, Projectile Protection V
- +15.0 maximum health.
- You have Resistance IV (refreshes every 5.0s).
- Restore 8.0 health whenever you hit an enemy.
Corpse Shroud (Mythic):
Armor (Leggings)
- Projectile Protection XX
- +10.0 maximum health.
- Restore 5.0-10.0 health whenever you hit an enemy.
- Adds 10.0 Chaos damage to all attacks.
Studded Skirt (Mythic):
Armor (Leggings)
- Blast Protection XV, Projectile Protection XV
- +15.0 maximum health.
- Adds 25.0-75.0 damage to all ranged/magic attacks.
- Restore 3.0-7.0 health whenever you hit an enemy.
Ragelust (Mythic):
Armor (Leggings)
- No Enchantments
- -50% movement speed.
- +20.0 maximum health.
- You have Strength C (Refreshes every 10.0s).
Elemental Overload (Mythic):
Armor (Leggings)
- Protection X, Blast Protection X, Projectile Protection X
- +15.0 maximum health.
- 5% chance for your attacks to Freeze enemies for up to 5.0s.
- 5% chance for your attacks to Shock enemies for up to 5.0s.
- 5% chance for your attacks to Ignite enemies for up to 5.0s.
Soulforge Boots (Mythic):
Armor (Boots)
- Depth Strider X, Feather Falling X
- +50% movement speed.
- +15.0 maximum health.
- Restore 10.0 health whenever you take damage.
Mountainstride (Mythic):
Armor (Boots)
- Depth Strider X, Feather Falling X
- -80% movement speed.
- +30.0 maximum health.
- You have Resistance IV (Refreshes every second).
Moonfury (Mythic):
Armor (Boots)
- Depth Strider X, Feather Falling X
- +40% movement speed.
- 10% chance to fully restore your gold hearts whenever you hit an enemy.
Windrusher (Mythic):
Armor (Boots)
- Depth Strider X, Feather Falling X
- +15.0 maximum health.
- 50% chance to gain Haste V for 8.0s whenever you attack.
- 50% chance to gain Speed V for 8.0s whenever you take damage.
Sludgestep (Mythic):
Armor (Boots)
- Depth Strider X, Feather Falling X
- +30% movement speed.
- 20% chance to cast Toxic Nova whenever you attack.
- Toxic Nova inflicts 90.0 Toxin damage over a period of 1.5s to all enemies within 5 blocks.
Assassin's Acrimony (Superior):
Flask
- Cooldown: 20.0s
- Gain Haste X for 10.0s.
- Restores full health on use.
Sentinel's Stability (Superior):
Flask
- Cooldown: 20.0s
- Gain Regeneration X for 10.0s.
- Gain Waterbreathing for 10.0s.
Rabbit's Rush (Superior):
Flask
- Cooldown: 20.0s
- Gain Speed V for 10.0s.
- Gain Jump Boots II for 10.0s.
- Removes Slowness on use.
- Removes Levitation on use.
Tanuki's Tenacity (Superior):
Flask
- Cooldown: 20.0s
- Gain Strength C for 10.0s.
- Suffer Blindness for 3.0s.
===BALANCE CHANGES/REWORKS===
- The Flood (Iridescent):
- Base damage increased to 250.0 (from 125.0).
- Projectiles reduced to 1 (from 2).
- Catt's Wheelgun (Iridescent):
- Projectiles per shot increased to 4 (from 1).
- Critical strike multiplier increased to 5 (from 2).
- Chance to spawn ocelot reduced to 10% (from 25%).
- Magazine size reduced to 32 (from 64).
- Staff of Euzhe (Iridescent)
- Resistance V duration increased to 3.0s (from 0.8s).
- Blessed Lyre (Iridescent)
- No longer drops from endgame areas.
- The Dragoon (Unique)
- Base damage increased to 200.0 (from 25.0).
- Vraast's Reach (Unique):
- Now has 50% critical strike chance.
- Now has 3.0x critical strike multiplier.
- Subjugation (Unique):
- Status effects removed.
- New ability: 35% chance to freeze all enemies within 5 blocks on hit.
- Vraast's Chains (Unique)
- New ability: Enemies within 5 blocks of you are Frozen for 5.0s whenever you take damage. (Ability cooldown: 3.0s).
- Infernal Rage (Unique):
- Movement speed stat removed.
- Status chance decreased to 15% (from 100%).
- Now adds 350.0-500.0 damage to all attacks against Ignited enemies.
- Hydrascale Platemail (Legendary):
- Tier increased to Iridescent.
- Base item changed to leather chestplate.
- The following Legendary items have been reduced to Rare:
- Greedmonger's Pickaxe
- Weed Whacker
- Power Drill
- Legendary Fishing Rod.
- The following Legendary items have been reduced to Mythic:
- Avenging Wrath
- The Widowmaker
- The Flying Hatchet
- Napalm Death
- Glacial Spike
- Tsunami
- Astral Spade
- Undying Cuirass
- Seer's Vigil.
- Monsters in the first 4 rifts have had their HP increased by 100%.
- Monsters in the Titan's Realm have had their HP increased by 200%.
- Monsters in all rifts will now restore 10% of their maximum HP per second.
- Increased the maximum HP of the first 6 Atlas bosses to 7,500 (from 5,000).
- Increased Realm Guardian's maximum HP to 75,000 (from 37,500).
- Realm Guardian will now restore 1% of their maximum HP per second when below 50% health.
- Increased Izenryl's maximum HP to 125,000 (from 75,000).
- Izenryl's second phase bolt attacks will now inflict 100.0 Bleed damage over 1.5s.
- Miasma (Unique) | Item sprite changed to Lily Pad (from enchanted book).
- Charm of Rage (Legendary) has been removed from the drop tables. Legacy variants will continue to function.
- Bleed damage now inflicts Bad Luck to better identify it, much like how Toxin inflicts Nausea.
- All teleport slam attacks will now deal Chaos damage.
- The Sky Captain's travel menu will now open the new fast travel menu instead.
- The Superior tier now has a medium blue color instead of purple.
- The blue cooldown stats on every item are now colored white.
- Unique Legendary items will now have their tier listed as Unique instead of Legendary.
- Junk Seller's Dusty Old Relic option no longer gives Labyrinth-tier Iridescent items.
- Junk Seller's Prayer of Luck icon now shows green text instead of cyan text.
- Fixed Bone of the Ancients dealing 50.0 less damage than intended.
- Fixed Toxin dealing significantly less than its intended damage after update 2.2.6.
- Fixed common grenades not dropping properly due to a bad item ID.
- Fixed the first 4 Titans having half their intended maximum health.