ARYNTIUS LEGACY - CONTENT UPDATE 2.8.0 - The Less Rippy Update
This is a small content update that also contains major reworks and a few system changes. The main goal of it was to take the first step in streamlining the player experience against "spike damage", e.g. damage that comes out of nowhere and practically one-shots the player. We've identfified the main cause as loss of Resistance and have adjusted it accordingly.
MAJOR CHANGES
Curse
NEW STUFF
Brought Cascades back from the dead, with some cool buffs.
ITEM CHANGES
Thunderbolt (Unique)
Divine Platelegs (Ascended)
The Bastion (Iridescent)
Conquest (Mythic)
Occam's Razor (Mythic)
BUG FIXES
This is a small content update that also contains major reworks and a few system changes. The main goal of it was to take the first step in streamlining the player experience against "spike damage", e.g. damage that comes out of nowhere and practically one-shots the player. We've identfified the main cause as loss of Resistance and have adjusted it accordingly.
MAJOR CHANGES
Curse
- No longer removes Resistance from entities. (This includes players!)
- No longer gives Speed and Haste.
- No longer affects entities with Resistance V. (This includes players!)
- Now inflicts Glowing.
NEW STUFF
Brought Cascades back from the dead, with some cool buffs.
- Base damage increased to 400.0 (from 250.0).
- Cast speed increased by 150% (from 2 casts per second to 5 casts per second).
- Maximum charges increased to 32 (from 8).
- Tier increased to Ascended.
ITEM CHANGES
Thunderbolt (Unique)
- "Shock does not inflict Speed" modifier has been removed.
- Now deals 800.0-2000.0 damage to Shocked enemies.
- Projectile count reduced to 4 (from 5).
- No longer inflicts Shock on hit.
- Maximum spread increased to 0.4 blocks (from 0.25)
- Now has 50% critical strike chance.
- Now deals 5.0x damage on critical hit.
- Now deals 600.0-900.0 additional melee damage to Frozen enemies.
- Base damage increased to 600.0-800.0 (from 350.0-500.0).
- Chaos per level of Haste increased to 5.0 (from 2.0) up to a maximum of 50.0 (from 20.0).
- Chaos per level of Speed increased to 5.0 (from 2.0) up to a maximum of 50.0 (from 20.0).
- Now adds 1000.0 chaos damage to your next melee attack once every 2.0 seconds.
- Now adds 400.0-600.0 damage to all melee attacks.
- Enchantments reworked.
- Ability now inflicts Freeze on hit for 5.0s.
- Now deals 350.0-500.0 additional melee damage to Frozen enemies.
- Cooldown reduced to 5.0s (from 10.0s).
- Cast Speed increased by 100%.
- Maximum charges increased to 10 (from 3).
- Maximum ammo reduced to 25 (from 40).
Divine Platelegs (Ascended)
- Maximum resistance is now capped at 4 (instead of 5).
- Maximum ammo reduced to 50 (from 100).
- Maximum spread increased to 2.0 blocks (from 0.8 blocks)
- Crouched spread increased to 0.8 blocks (from 0.15 blocks).
- Reload time increased to 2.5 seconds (from 2 seconds).
- Drop rate reduced to 0.05% (from 0.1%)
The Bastion (Iridescent)
- Now removes Jump Boost while equipped. This affects all versions of the item.
- Cast speed increased by 100%.
- Projectile speed increased by 50%.
- Now has burst fire (3 charges).
- Drop rate increased to 0.2% (from 0.05%)
- Drop rate increased to 0.2% (from 0.05%)
- Now shows Fire Resistance stat.
- Drop rate increased to 0.2% (from 0.1%).
- Drop rate increased to 0.1% (from 0.05%).
- Drop rate increased to 0.1% (from 0.05%).
- Shock chance reduced to 10% (from 15%).
- Maximum spread reduced to 0.4 blocks (from 0.5 blocks).
- Tier increased to Iridescent.
Conquest (Mythic)
- Base damage reduced to 15.0 (from 120.0)
- Extra damage per effect reduced to 200.0-350.0 (from 250.0-1000.0).
Occam's Razor (Mythic)
- Now deals 150.0-400.0 additonal melee damage.
BUG FIXES
- Fixed Spinal Tap (Mythic) displaying its tier as Exalted. This is a visual bug and does not affect drop rates.
- Fixed Occam's Razor (Mythic) displaying its tier as Exalted. This is a visual bug and does not affect drop rates.
- Fixed Y'razotj using the old version of Ignite which still blinded players.
- Fixed Y'razotj attempting (and generally failing) to teleport to players through walls.