Legacy Content Update 2.0.0 - The Eternal Path

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Pizza

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Originally posted on November 4th, 2017.

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===INTRODUCTION===

This major expansion takes Aryntius and tilts it on its head, making it over three times the size of the last update in terms of both content and changes!

Despite the massive changes, there will be no map/character resets. However, this means that a large majority of your existing items may no longer work properly. We will not be refunding these as there are significant alterations to the crafting/loot system. Players are best off attempting to start from scratch by grabbing a few starter items and running the Labyrinth.

===SUMMARY OF CHANGES===
  • Added a new dungeon: the Labyrinth--a massive expanse of danger, treasure, and exploration!
  • Added Flasks, a new type of item that gives effects when used and recharges even while not being held.
  • Added several new NPCs which sell previously uncraftable items (such as Legendary Armors).
  • Added hundreds of new randomly-generated items, all obtainable in the Labyrinth.
  • Added 6 total bosses in the Labyrinth and completely reworked the Trials to start off at Exalted difficulty and scale deep into the endgame.
  • Removed the old crafting system and replaced it with Currency Items, which players can collect and trade with NPCs.
  • Rescaled/balanced nearly every single item on the server. All items should now match their tier in both damage and utility.
===NOTABLE NEW ITEMS===

Since the Labyrinth adds a staggering amount of new items (well over 500), we will only be listing notable items in this changelog.
  • Flask: Mithril Flask (Rare) - 60 second recharge. On use: heal 100.0 HP and gain Regen.X for 10.0 seconds.
  • Flask: Byzantite Flask (Superior) - 60 second recharge. On use: set your gold hearts to 50.0. Suffer Slowness V, Weakness V, and Blindness for 5.0 seconds.
  • Flask: Uranium Flask (Exalted) - 45 second recharge. On use: Removes all Slowness/Freezing status effects. Gain Speed X for 10.0 seconds. Suffer Poison X for 30.0 seconds.
  • Flask: Undying Rage (Legendary) - 30 second recharge. On use: Gain Strength C (100) for 10.0s. Set your gold hearts to 2.0. No life regeneration for 10.0 seconds.
  • Armor: Ancient Wings (Legendary) - Elytra. Blast Protection X. +5.0 HP. +50% movement speed.
  • Armor: Berserker Armor Set (Rare) - Mid level enchants (VI), +2.5 HP per piece equipped. Set Bonus: Strength II. Whenever you attack a monster/boss, gain Strength IV.
  • Armor: Raider Armor Set (Superior) - High level enchants (X), +5.0 HP per piece equipped. Set Bonus: Strength IV. Whenever you attack a monster/boss, gain Strength XX.
  • Weapon (Melee): Abyssal Skean (Iridescent) - Sharpness XX. 0.5% chance to deal lethal damage on hit.
  • Weapon (Melee): Perfect Shadow (Legendary) - Deals 150.0 flat damage. 40% critical strike chance. 10x damage on critical. On hit, gain Speed X for 2.5s. On hit, gain Invisibility for 10.0s. On hit, set your gold hearts to 80.0 for 1.0s. Damage and attack speed cannot be modified by effects.
  • Weapon (Melee): Y'razotj's Fist (Legendary) - Deals 250.0 flat damage. 25% critical strike chance. 5x damage on critical. Attack speed/damage cannot be modified by effects.
  • Weapon (Melee): Scythe of the Sands (Legendary) - Sharpness CD (400). +50% attack speed. +10.0 HP if held in main hand. Sets your gold hearts to 10.0.
  • Weapon (Melee): The Headsman (Legendary) - Smite C (100). +50% attack speed. -30% movement speed. Whenever you attack an enemy, gain Haste X.
  • Weapon (Melee): Skyforge Greataxe (Legendary) - Sharpness CD (400). -50% attack speed. -50% movement speed.
  • Weapon (Melee): Molten Strike (Legendary) - Sharpness C (100), Fire Aspect C (100). Drops 4 extra projectiles that deal 75.0 physical damage whenever you attack.
  • Weapon (Melee): Runic Greatsword (Legendary) - Knockback II. Always deals 500.0 damage. Attacks faster than cooldown deal no damage. Attack speed/damage cannot be modified by effects. Melee hits stun enemies for 2.0s.
  • Weapon (Ranged): The Reaper (Iridescent) - 40.0x8 Ranged damage. Heals 16.0 HP on each hit. Shots do no damage to targets more than 8 blocks away.
  • Weapon (Ranged) The Singularity (Legendary) - 0.0-3000.0 Ranged damage. Launches grenades. Grenades detonate exactly 1.5 seconds after launch. Inflicts Blindness, Slowness, and Wither X on all targets in a radius of 5 blocks for up to 5.0 seconds.
  • Weapon (Ranged): Aquir Executor (Legendary) - 45.0x10 Ranged damage. Shots have no recoil. Fires one blast instead of several pellets. Deals no damage to targets more than 20 blocks away.
  • Weapon (Ranged): Ratt's Wheelgun (Legendary) - 45.0 Ranged damage. Fires as fast as you can pull the trigger. 50% crit. chance. 2x damage on crit.
  • Weapon (Ranged): Siege Cannon (Legendary) - 750.0 Ranged damage. 0% movement speed while held.
  • Weapon (Magic): Blessed Lyre (Iridescent) - 50.0x3 Magic damage. Insanely fast cast speed. Average charge speed. On hit, gain Strength IV for 10.0 seconds, Speed X for 5.0 seconds, +10.0 max HP for 30.0 seconds, and set your gold hearts to 20.0 for 30.0 seconds.
  • Weapon (Magic): Seeds of the Sun (Legendary) - 120.0x7 Magic damage. Fast cast speed. Slow charge speed. Ignites enemies on hit.
  • Weapon (Magic): Glacial Spike (Legendary) - 150.0 Magic damage. Slow cast speed. Freezes enemies for 5.0 seconds. 33% crit. chance. 3x damage on crit.
  • Weapon (Magic): Ice Blast (Exalted) - 75.0x3 Magic damage. Very slow cast speed. Freezes enemies for up to 3.0 seconds.
  • Weapon (Magic): Avalanche (Exalted) - 35.0x5 Magic damage. Fast cast speed. Very slow charge speed. Freezes enemies for up to 3.0 seconds. 25% crit. chance. 3x damage on crit.
  • Weapon (Magic): Frosbolt (Superior) - 125.0 Magic damage. Slow cast speed. Bolts freeze enemies for 2.0 seconds.
  • Accessory (Legendary) - Whenever you hit an enemy monster/boss, set your gold hearts to 10.0.
===NOTABLE BALANCE CHANGES===

Unlike before, we've changed the damage values on nearly every single item on the server. As such, we will only be listing balance changes of interest, such as scaling and effects. The general consensus is that items were severely buffed in order to scale properly against armors. (Notably, Tidal Fury went up to 85.0 base damage, over 50 damage more than its previous value)
  • N'azhrak will now deal less damage with his teleport slam attack, but in a larger radius.
  • N'azhrak Phase 3: damage per second increased to 250.0 (from 150.0)
  • Paladin's Shield (Iridescent) changed to: +10.0 HP when equipped in your off hand. +20.0 HP when equipped in your main hand.
  • Jhin's Rifle (Iridescent) headshot multiplier removed. Now deals 444.0 flat damage per headshot.
  • Flamethrower (Legendary) now disables enemy regeneration on hit.
  • Eldritch Aegis (Legendary) will no longer drop from the Trials, and will instead only drop from N'azhrak.
  • Tidal Fury (Legendary) max charges decreased to 8 (from 12).
  • Void Cultist Armor (Corrupted) gold hearts increased to 100.0 (from 40.0).
  • Tsunami (Exalted) now inflicts Blindness on targets for up to 2.0s.
  • Sudden Strike (Exalted) knockback reduced to 5 (from 20).
  • Redeemer's Cowl (Legendary) enchants changed to Protection X, Projectile Protection X.
  • Redeemer's Chainbody (Legendary) enchants changed to Protection X, Blast Protection X.
  • Redeemer's Robe (Legendary) enchants changed to Projectile Protection X, Blast Protection X.
  • All ranks will now be obtainable using Sigmas (in-game currency).
  • /back has been removed from all ranks except Deity, which can now use /back after dying.
===NOTABLE REWORKS===

Similarly, there have been numerous reworks on all tiers. We will only be listing notable endgame reworks.
  • Shadow Reaver (Iridescent):
    • Gain Regen. X if you have a full set of Shadewalker Armor equipped.
    • Whenever you hit an enemy monster/boss, restore 4.0 HP.
  • Clockwork Shield (Iridescent):
    • Gain Resist. IV if you have a full set of Clockwork armor equipped.
    • Set your gold hearts to 30.0 if you have a full set of Clockwork armor equipped.
  • Dragon's Heart (Legendary):
    • Gain Resist. IV + Fire Resist. if this is equipped with Dragonscale set.
    • Whenever you hit a monster/boss, gain Speed IV + Haste X.
  • Jewel of Fire (Corrupted):
    • Whenever you hit an enemy monster/boss, gain Strength C.
    • You are Frozen while this is equipped.
  • Dragonscale Armor (Legendary):
    • NEW SET BONUS: Strength L, Regeneration X.
    • Dragonscale Helm: +5.0 HP and Protection XVI. Helmet effect has been removed.
    • Dragonscale Plate Mail: +10.0 HP, Fire Resistance, and Projectile Protection XVI.
    • Dragonscale Greaves: +10.0 HP, Haste IV, and Blast Protection XVI.
    • Dragonscale Boots: +5.0 HP and Feather Falling XX, Depth Strider XX.
    • All pieces now sport +20% movement speed for a total of +80% movement speed (full set).
  • Singularity Armor (Iridescent):
    • NEW SET BONUS: Gain Strength XV, Speed IV, and Regen. X whenever you attack a monster/boss.
    • Singularity Crown: +20% movement speed. Protection XX.
    • Singularity Carapace: Fire Resist. +15.0 HP. Projectile Protection XX.
    • Singularity Greaves: Resist. IV, +50% knockback resist. Blast Protection XX.
    • Singularity Boots: +15.0 HP. +60% movement speed. Depth Strider X, Feather Falling X.
===OTHER CHANGES===
  • The Ultimate tier has been renamed to Exalted. This was done to make them fit into the lore and tier system better.
  • Weapons with status effects will now show a debuff title when a player is hit. For example, being frozen now shows "Movement speed reduced" when you are hit by a frost bolt.
  • Weapons that deal self-damage will now show the base damage instead of the mitigated damage. (ex. 100.0 base damage instead of 8.0 mitigated damage with max level enchants)
  • Changed item formatting on almost everything to a much cleaner, easier-to-read one.
  • Changed the bullet trail of the Dragoon to look nicer. :)
  • Clarified how gold hearts work by changing the description in various items with the effect.
  • Added "Accessory Item" to every charm/accessory item for clarification.
  • Added new dialogue system for certain NPCs. We will be phasing out the old one in the coming updates.
  • The Dragoon now shows its implicit increased knockback in its stat box.
  • Shortened Singularity Boots' lore for multiple reasons (Aesthetic, function, etc.)
  • Reduced sound volume on Aquir Justicar's ability attack.
  • The Tigris and all variants have been retired from the drop tables and will no longer be obtainable.
  • Removed Cronus Scythe. It has been replaced by the Scythe of the Sands.
===BUG FIXES===
  • Fixed Singularity Rift having incorrect enchants.
  • Fixed Void Armor not displaying golden heart recharge rates.
  • Fixed Jhin's Rifle and Shield Slam effect durations.
  • Fixed Great War Repeater not firing in bursts.
  • Fixed Grenade Launcher having abnormally low damage.
  • Fixed certain shopkeeper NPC prices/items.
  • Fixed Mithril Armor not having any item lore.
  • Fixed certain items showing up as "invalid" in the chat.
  • Fixed some Discord sync issues.
 
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